Added item_suit and item_longjump... they do not do anything interesting yet. Decals: Added glass break decals upon impact Damage: Brush-entity radius damage should to work better now Also seperated the weapons table from generic weapon entry functions. This should make maintaining mods easier Fixed references from sv_clientslots to sv_playerslots. My brain gets confused between the Quake games at this point. I blame FTE Fixed sprite animation cycle length check. It attempted to play one more frame than any sprite ever has. Needs more heavy testing?
9 lines
248 B
Text
9 lines
248 B
Text
#includelist
|
|
../gs-entbase/client/sky.c
|
|
../gs-entbase/client/baseentity.cpp
|
|
../gs-entbase/client/fade.cpp
|
|
../gs-entbase/client/sprite.cpp
|
|
../gs-entbase/client/text.cpp
|
|
../gs-entbase/client/env_sound.cpp
|
|
../gs-entbase/client/worldspawn.cpp
|
|
#endlist
|