nuclide/Source/gs-entbase/client.src
Marco Hladik 75bed53adc Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice
Added item_suit and item_longjump... they do not do anything interesting yet.
Decals: Added glass break decals upon impact
Damage: Brush-entity radius damage should to work better now
Also seperated the weapons table from generic weapon entry functions. This should make maintaining mods easier
Fixed references from sv_clientslots to sv_playerslots. My brain gets confused between the Quake games at this point. I blame FTE
Fixed sprite animation cycle length check. It attempted to play one more frame than any sprite ever has. Needs more heavy testing?
2019-03-14 20:13:02 +01:00

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#includelist
../gs-entbase/client/sky.c
../gs-entbase/client/baseentity.cpp
../gs-entbase/client/fade.cpp
../gs-entbase/client/sprite.cpp
../gs-entbase/client/text.cpp
../gs-entbase/client/env_sound.cpp
../gs-entbase/client/worldspawn.cpp
#endlist