nuclide/Source/shared/cstrike/weaponawp.c

99 lines
2 KiB
C
Executable file

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
.int iMag_AWP;
// Weapon Info
weaponinfo_t wptAWP = {
WEAPON_AWP, // Identifier
SLOT_PRIMARY, // Slot
4750, // Price
CALIBER_338MAG, // Caliber ID
0.84, // Max Player Speed
1, // Bullets Per Shot
10, // Clip/MagSize
115, // Damage Per Bullet
3, // Penetration Multiplier
8192, // Bullet Range
0.99, // Range Modifier
TYPE_AUTO, // Firing Type
1.2, // Attack-Delay
2.9, // Reload-Delay
iAmmo_338MAG, // Caliber Pointer
iMag_AWP, // Clip Pointer
-1, // Accuracy Divisor
0, // Accuracy Offset
0, // Max Inaccuracy
8, // Minimum Crosshair Distance
3, // Crosshair Movement Delta
1.95, // Armor penetration ratio
ATYPE_CARBINE, // Animation Type
SHELL_RIFLEBIG
};
// Anim Table
enum {
ANIM_AWP_IDLE,
ANIM_AWP_SHOOT1,
ANIM_AWP_SHOOT2,
ANIM_AWP_SHOOT3,
ANIM_AWP_RELOAD,
ANIM_AWP_DRAW
};
void WeaponAWP_Draw( void ) {
#ifdef SSQC
BaseGun_Draw();
#else
View_PlayAnimation( ANIM_AWP_DRAW );
#endif
}
void WeaponAWP_PrimaryFire( void ) {
#ifdef SSQC
if ( BaseGun_PrimaryFire() == TRUE ) {
// Play Sound
sound( self, CHAN_WEAPON, "weapons/awp1.wav", 1, ATTN_NORM );
}
#else
int iRand = (int)floor( random( 1, 4 ) );
if ( iRand == 1 ) {
View_PlayAnimation( ANIM_AWP_SHOOT1 );
} else if ( iRand == 2 ) {
View_PlayAnimation( ANIM_AWP_SHOOT2 );
} else {
View_PlayAnimation( ANIM_AWP_SHOOT3 );
}
BaseGun_ShotMultiplierHandle( 1 );
#endif
}
void WeaponAWP_SecondaryFire( void ) {
#ifdef SSQC
if ( self.viewzoom == 1.0 ) {
self.viewzoom = 0.45;
} else if ( self.viewzoom == 0.45 ) {
self.viewzoom = 0.1;
} else {
self.viewzoom = 1.0;
}
self.fAttackFinished = time + 0.5;
#endif
}
void WeaponAWP_Reload( void ) {
#ifdef SSQC
if ( BaseGun_Reload() == TRUE ) {
// Play Sound
}
#else
View_PlayAnimation( ANIM_AWP_RELOAD );
#endif
}