nuclide/Source/server/scihunt.src
Marco Hladik 9ce909e291 - Added Rewolf decore_* entities from the demo
- Added early Rewolf Health/Armor HUD variants
- Added original scoreboard from the early Half-Life versions for valve/scihunt/rewolf
- Fixed some skybox behaviour to only apply to BSP30
- Changed the env_message and game_text display to use "creditsfont" instead of the conchars
- Tweaked damage radius and prediction for some entities and weapons
- Added world_items
- Added item_healthkit
- Added item_battery
- Fixed level transition logic
- impulse 101 now fills up health and armor/suit in mod valve
- Some tweaks to Damage_Apply so that healing can be performed without funky visuals
- Added stub monsters for valve/rewolf that'll soon support scripted sequences
- Tweaked chat system to get rid of quotation marks around messages
- Added support for changing the window caption to reflect the mod you're playing
- Lots of small little things in terms of cleanup
2019-03-19 20:01:24 +01:00

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#pragma target fte
#pragma progs_dat "../../scihunt/data.pk3dir/progs.dat"
#define QWSSQC
#define VALVE
#includelist
../builtins.h
../defs.h
valve/defs.h
../math.h
../materials.h
../events.h
../entities.h
defs.h
../gs-entbase/server.src
valve/monster_rat.cpp
scihunt/monster_scientist.cpp
valve/monster_scientist_dead.cpp
../shared/decals.c
../shared/effects.c
../shared/spraylogo.cpp
../shared/scihunt/player.cpp
valve/player.c
../shared/pmove.c
valve/spectator.c
../shared/scihunt/items.h
../shared/valve/crosshair.h
../shared/scihunt/weapons.h
../shared/valve/w_crowbar.c
../shared/valve/w_glock.c
../shared/valve/w_python.c
../shared/valve/w_mp5.c
../shared/valve/w_crossbow.c
../shared/valve/w_shotgun.c
../shared/valve/w_rpg.c
../shared/valve/w_gauss.c
../shared/valve/w_egon.c
../shared/valve/w_hornetgun.c
../shared/valve/w_handgrenade.c
../shared/valve/w_tripmine.c
../shared/valve/w_satchel.c
../shared/valve/w_snark.c
../shared/scihunt/w_cannon.c
../shared/scihunt/w_chainsaw.c
../shared/scihunt/w_hammer.c
valve/items.cpp
valve/ammo.cpp
valve/item_longjump.cpp
valve/item_suit.cpp
valve/item_healthkit.cpp
../shared/scihunt/weapons.c
../shared/valve/weapon_common.c
scihunt/shdata_parse.c
spawn.c
vox.c
scihunt/client.c
client.c
scihunt/server.c
server.c
valve/damage.c
traceattack.c
footsteps.c
flashlight.c
scihunt/input.c
valve/spawn.c
entry.c
#endlist