..
ambient_generic.qc
Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
2021-05-10 11:33:31 +02:00
basemonster.h
CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64).
2021-05-10 08:14:10 +02:00
basemonster.qc
Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
2021-05-10 11:33:31 +02:00
basenpc.h
CBaseNPC: Add ::StartleAllies() and ::TalkPanic() methods. Which handle
2021-03-06 17:43:08 +01:00
basenpc.qc
Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
2021-05-10 11:33:31 +02:00
baseoutput.h
GS-Entbase: Expose Base* class headers at the global scope.
2020-10-17 16:30:36 +02:00
baseoutput.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
basephysics.h
GS-Entbase: More work done on CBasePhysics
2020-10-17 21:42:32 +02:00
basephysics.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
basetrigger.h
CBaseTrigger: Add support for Source Engine's FireUser/OnUser 1-4 trigger
2021-05-29 10:52:47 +02:00
basetrigger.qc
CBaseTrigger: Add support for Source Engine's FireUser/OnUser 1-4 trigger
2021-05-29 10:52:47 +02:00
basevehicle.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
button_target.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
cycler.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
cycler_sprite.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
defs.h
Util_FixModel: Add another hack to fix hostages spawning on cs_747.
2021-03-17 11:49:41 +01:00
env_beam.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
env_beverage.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
env_explosion.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
env_fade.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
env_fog_controller.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
env_global.qc
Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
2021-05-10 11:33:31 +02:00
env_hudhint.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
env_laser.qc
Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
2021-05-10 11:33:31 +02:00
env_message.qc
Add Vox_Sentence_Broadcast() and Vox_Sentence_Single
2021-05-25 10:25:20 +02:00
env_render.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
env_shake.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
env_shooter.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
env_spark.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
env_sprite.qc
Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
2021-05-10 11:33:31 +02:00
func_breakable.qc
Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
2021-05-10 11:33:31 +02:00
func_brush.qc
func_brush: Ironed out most of the behaviour, thanks Xylemon for creating
2021-07-12 10:15:00 +02:00
func_button.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
func_conveyor.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
func_detail.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
func_detail_illusionary.qc
GS-EntBase: Add func_detail_illusionary definition.
2021-02-17 16:21:17 +01:00
func_door.qc
func_door(_rotating): Support for separate sound shaders handling opening
2021-04-21 10:03:18 +02:00
func_door_rotating.qc
func_door(_rotating): Support for separate sound shaders handling opening
2021-04-21 10:03:18 +02:00
func_group.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
func_guntarget.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
func_healthcharger.qc
func_healthcharger: Add the depletion logic to the entity
2021-02-22 18:05:11 +01:00
func_lod.qc
GS-Entbase: Remove duplicate func_lod definition for QUAKED
2021-06-07 11:39:02 +02:00
func_mortar_field.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
func_pendulum.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
func_physbox.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
func_plat.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
func_pushable.qc
func_pushable: only run physics routine when velocity is > 0
2021-06-18 09:24:58 +02:00
func_recharge.qc
func_recharge: Add depletion logic to the entity, same as func_healthcharger
2021-02-22 18:05:34 +01:00
func_rot_button.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
func_rotating.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
func_tank.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
func_tankcontrols.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
func_tankmortar.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
func_tracktrain.qc
GS-Entbase: Make use of setmodelindex() instead of directly assigning
2021-06-08 09:17:35 +02:00
func_tracktraincontrols.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
func_train.qc
func_train: Make sure we trigger PathDone() BEFRE switching to the new node
2021-03-12 02:48:08 +01:00
func_vehicle.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
func_vehiclecontrols.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
func_wall_toggle.qc
func_wall_toggle: Fix networking bug, we weren't using SetModelindex()
2021-06-16 11:52:59 +02:00
game_player_equip.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
game_text.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
gibshooter.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
info_intermission.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
info_notnull.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
info_null.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
infodecal.qc
GS-Entbase: Fix hiccup that happens with infodecal entities, we now make
2021-02-22 21:56:34 +01:00
item_food.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
light.qc
QUAKED light_surface, a new vmap-only entity that enables you to
2021-07-12 10:17:10 +02:00
momentary_door.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
momentary_rot_button.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
momentarybase.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
monster_furniture.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
monster_generic.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
monstermaker.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
multi_manager.qc
multi_manager: clean up the way we trigger our sub-triggers, avoid string
2021-06-16 11:53:29 +02:00
multisource.qc
Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
2021-05-10 11:33:31 +02:00
path_corner.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
path_track.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
player_loadsaved.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
player_weaponstrip.qc
Overhaul prediction routines by boxing the generic client attributes away
2021-05-08 17:44:16 +02:00
point_camera.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
prop_door_rotating.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
prop_physics.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
random_speaker.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
random_trigger.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
scripted_sentence.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
scripted_sequence.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
speaker.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
stubs.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
targ_speaker.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
target_cdaudio.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
trigger_auto.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
trigger_autosave.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
trigger_cdaudio.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
trigger_changelevel.qc
Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
2021-05-10 11:33:31 +02:00
trigger_changetarget.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
trigger_counter.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
trigger_endsection.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
trigger_hurt.qc
prop_static: Only MakeStatic if avelocity isn't set.
2021-06-26 10:25:46 +02:00
trigger_look.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
trigger_multiple.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
trigger_once.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
trigger_playerfreeze.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
trigger_push.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
trigger_relay.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
trigger_teleport.qc
Small building adjustment to the mod progs.src and Makefiles.
2021-02-17 00:44:40 +01:00
trigger_transition.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00