nuclide/src/gs-entbase/server
Marco Hladik 9798e0c91b QUAKED light_surface, a new vmap-only entity that enables you to
quickly add map-specific material overrides for the purpose of lighting.
It's similar to the "_surfname" key in tyrutils_ericw, but it is more
advanced than that.
2021-07-12 10:17:10 +02:00
..
ambient_generic.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
basemonster.h CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64). 2021-05-10 08:14:10 +02:00
basemonster.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
basenpc.h CBaseNPC: Add ::StartleAllies() and ::TalkPanic() methods. Which handle 2021-03-06 17:43:08 +01:00
basenpc.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
baseoutput.h GS-Entbase: Expose Base* class headers at the global scope. 2020-10-17 16:30:36 +02:00
baseoutput.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
basephysics.h GS-Entbase: More work done on CBasePhysics 2020-10-17 21:42:32 +02:00
basephysics.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
basetrigger.h CBaseTrigger: Add support for Source Engine's FireUser/OnUser 1-4 trigger 2021-05-29 10:52:47 +02:00
basetrigger.qc CBaseTrigger: Add support for Source Engine's FireUser/OnUser 1-4 trigger 2021-05-29 10:52:47 +02:00
basevehicle.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
button_target.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
cycler.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
cycler_sprite.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
defs.h Util_FixModel: Add another hack to fix hostages spawning on cs_747. 2021-03-17 11:49:41 +01:00
env_beam.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
env_beverage.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
env_explosion.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
env_fade.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
env_fog_controller.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
env_global.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
env_hudhint.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
env_laser.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
env_message.qc Add Vox_Sentence_Broadcast() and Vox_Sentence_Single 2021-05-25 10:25:20 +02:00
env_render.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
env_shake.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
env_shooter.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
env_spark.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
env_sprite.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
func_breakable.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
func_brush.qc func_brush: Ironed out most of the behaviour, thanks Xylemon for creating 2021-07-12 10:15:00 +02:00
func_button.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
func_conveyor.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
func_detail.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
func_detail_illusionary.qc GS-EntBase: Add func_detail_illusionary definition. 2021-02-17 16:21:17 +01:00
func_door.qc func_door(_rotating): Support for separate sound shaders handling opening 2021-04-21 10:03:18 +02:00
func_door_rotating.qc func_door(_rotating): Support for separate sound shaders handling opening 2021-04-21 10:03:18 +02:00
func_group.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
func_guntarget.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
func_healthcharger.qc func_healthcharger: Add the depletion logic to the entity 2021-02-22 18:05:11 +01:00
func_lod.qc GS-Entbase: Remove duplicate func_lod definition for QUAKED 2021-06-07 11:39:02 +02:00
func_mortar_field.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
func_pendulum.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
func_physbox.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
func_plat.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
func_pushable.qc func_pushable: only run physics routine when velocity is > 0 2021-06-18 09:24:58 +02:00
func_recharge.qc func_recharge: Add depletion logic to the entity, same as func_healthcharger 2021-02-22 18:05:34 +01:00
func_rot_button.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
func_rotating.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
func_tank.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
func_tankcontrols.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
func_tankmortar.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
func_tracktrain.qc GS-Entbase: Make use of setmodelindex() instead of directly assigning 2021-06-08 09:17:35 +02:00
func_tracktraincontrols.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
func_train.qc func_train: Make sure we trigger PathDone() BEFRE switching to the new node 2021-03-12 02:48:08 +01:00
func_vehicle.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
func_vehiclecontrols.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
func_wall_toggle.qc func_wall_toggle: Fix networking bug, we weren't using SetModelindex() 2021-06-16 11:52:59 +02:00
game_player_equip.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
game_text.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
gibshooter.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
info_intermission.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
info_notnull.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
info_null.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
infodecal.qc GS-Entbase: Fix hiccup that happens with infodecal entities, we now make 2021-02-22 21:56:34 +01:00
item_food.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
light.qc QUAKED light_surface, a new vmap-only entity that enables you to 2021-07-12 10:17:10 +02:00
momentary_door.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
momentary_rot_button.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
momentarybase.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
monster_furniture.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
monster_generic.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
monstermaker.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
multi_manager.qc multi_manager: clean up the way we trigger our sub-triggers, avoid string 2021-06-16 11:53:29 +02:00
multisource.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
path_corner.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
path_track.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
player_loadsaved.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
player_weaponstrip.qc Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
point_camera.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
prop_door_rotating.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
prop_physics.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
random_speaker.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
random_trigger.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
scripted_sentence.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
scripted_sequence.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
speaker.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
stubs.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
targ_speaker.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
target_cdaudio.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
trigger_auto.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
trigger_autosave.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
trigger_cdaudio.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
trigger_changelevel.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
trigger_changetarget.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
trigger_counter.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
trigger_endsection.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
trigger_hurt.qc prop_static: Only MakeStatic if avelocity isn't set. 2021-06-26 10:25:46 +02:00
trigger_look.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
trigger_multiple.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
trigger_once.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
trigger_playerfreeze.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
trigger_push.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
trigger_relay.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
trigger_teleport.qc Small building adjustment to the mod progs.src and Makefiles. 2021-02-17 00:44:40 +01:00
trigger_transition.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00