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defs.h
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Added +zoomin for Slacer.
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2019-03-23 03:16:07 +01:00 |
draw.c
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January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
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2019-01-29 03:40:14 +01:00 |
entities.c
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Cleanup: Change instances of _x to [0], y to [1] and z to [2]
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2019-03-13 22:03:57 +01:00 |
event.c
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Cleanup: Change instances of _x to [0], y to [1] and z to [2]
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2019-03-13 22:03:57 +01:00 |
hud.c
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January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
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2019-01-29 03:40:14 +01:00 |
hudcrosshair.c
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Valve progs boots now.
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2019-01-21 03:00:14 +01:00 |
hudorbituaries.c
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Cleanup: Change instances of _x to [0], y to [1] and z to [2]
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2019-03-13 22:03:57 +01:00 |
hudscope.c
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Cleanup: Change instances of _x to [0], y to [1] and z to [2]
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2019-03-13 22:03:57 +01:00 |
hudweaponselect.c
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Cleanup: Change instances of _x to [0], y to [1] and z to [2]
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2019-03-13 22:03:57 +01:00 |
init.c
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Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice
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2019-03-14 20:13:02 +01:00 |
input.c
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January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
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2019-01-29 03:40:14 +01:00 |
nightvision.c
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Major cleanup and restructuring. This breaks everything. I'm very, very sorry.
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2019-01-19 05:50:25 +01:00 |
overview.c
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Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice
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2019-03-14 20:13:02 +01:00 |
player.c
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GLSL: Chrome is now identical to the non-GLSL renderer, emulating TCGEN_ENVIRONMENT properly. It's still not GoldSrc accurate, as the models themselves contain chrome information for every bone (wth)
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2019-03-13 20:46:07 +01:00 |
vgui.c
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Cleanup: Change instances of _x to [0], y to [1] and z to [2]
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2019-03-13 22:03:57 +01:00 |
vguibuymenu.c
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Cleanup: Change instances of _x to [0], y to [1] and z to [2]
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2019-03-13 22:03:57 +01:00 |
vguimotd.c
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Cleanup: Change instances of _x to [0], y to [1] and z to [2]
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2019-03-13 22:03:57 +01:00 |
vguiobjects.c
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Minor splitscreen input fixes in the client module
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2019-01-29 08:51:32 +01:00 |
vguiradio.c
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Cleanup: Change instances of _x to [0], y to [1] and z to [2]
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2019-03-13 22:03:57 +01:00 |
vguiscoreboard.c
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Cleanup: Change instances of _x to [0], y to [1] and z to [2]
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2019-03-13 22:03:57 +01:00 |
vguispectator.c
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Cleanup: Change instances of _x to [0], y to [1] and z to [2]
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2019-03-13 22:03:57 +01:00 |
vguiteamselect.c
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Cleanup: Change instances of _x to [0], y to [1] and z to [2]
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2019-03-13 22:03:57 +01:00 |
view.c
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Valve progs boots now.
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2019-01-21 03:00:14 +01:00 |