29 lines
1.2 KiB
Text
29 lines
1.2 KiB
Text
HALF-LIFE ENTITY BASE - QUAKEC VERSION
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This server-side logic is part of the FreeCS project.
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It's a reverse-engineering effort to get Half-Life entities closely
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compatible with FTE QuakeWorld.
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They are made possible through the documentation efforts of https://twhl.info
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It's created from scratch and is not C++ - it's QuakeC and meant to be used
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within FTE QuakeWorld. The file extensions are only changed in order to help
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with the syntax highlighting choice of your favorite editor.
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This codebase is to be compiled with FTEQCC, no other compiler is supported.
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The code has a LICENSE attached to it, I'd encourage you to read it.
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If you don't want to comply with the LICENSE, you either don't use the software
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or we could still negotiate a separate license agreement (for $$$).
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A few warnings to the uneducated:
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If you're planning on merging or using any of this code in combination with the
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original Half-Life SDK, you're violating the Half-Life SDK License Agreement.
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I hope this all does not discourage you from using it for your own project.
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Thanks to Spike for FTEQCC's advanced features and his engine, FTEQW, that makes
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FreeCS and other projects even possible.
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Marco 'eukara' Hladik
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