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damage.h
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Spring cleaning. Prepare for summer! Fixed lots of bugs too:
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2020-04-12 15:50:42 +02:00 |
defs.h
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Basic spectator implementation for all games.
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2021-03-24 07:50:30 +01:00 |
entities.h
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Basic spectator implementation for all games.
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2021-03-24 07:50:30 +01:00 |
events.h
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Move entity-update/event definitions for game-specific cases out of root
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2020-10-24 13:11:02 +02:00 |
flags.h
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CBaseVehicle: Added vehicleflags, make sure each vehicle has the ability
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2020-10-25 12:06:22 +01:00 |
fteextensions.qc
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BotLib: Improve the rendering of waypoints and radii, including highlights
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2021-01-02 18:52:09 +01:00 |
hitmesh.h
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Spring cleaning. Prepare for summer! Fixed lots of bugs too:
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2020-04-12 15:50:42 +02:00 |
include.src
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Basic spectator implementation for all games.
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2021-03-24 07:50:30 +01:00 |
materials.h
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Materials_FixName: Fix typo
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2021-01-25 12:09:43 +01:00 |
math.h
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Add shared/include.src, so we touch gamename/include.src less for global
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2020-10-30 12:21:00 +01:00 |
math.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
memory.h
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GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget,
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2020-10-31 14:32:23 +01:00 |
player.h
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Basic spectator implementation for all games.
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2021-03-24 07:50:30 +01:00 |
pmove.h
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PMove: Added macros to let mods override a bunch of physics variables so
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2020-12-08 12:00:10 +01:00 |
pmove.qc
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PMove: Fixed water movement code a bit so we don't sink while moving
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2021-02-16 11:02:39 +01:00 |
sound.h
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CBaseEntity: Optimisation in SendEntity regarding predictable defaults.
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2021-01-21 01:29:26 +01:00 |
sound.qc
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Sound Shaders: Exit out when we attempt to play a shader that hasn't been
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2021-03-13 04:24:53 +01:00 |
spectator.h
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Basic spectator implementation for all games.
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2021-03-24 07:50:30 +01:00 |
spectator.qc
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Basic spectator implementation for all games.
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2021-03-24 07:50:30 +01:00 |