..
animations.c
Cleanup: Change instances of _x to [0], y to [1] and z to [2]
2019-03-13 22:03:57 +01:00
crosshair.h
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
2019-01-29 03:40:14 +01:00
items.h
Added impulse 100, also known as the flashlight
2019-03-01 23:24:46 +01:00
player.cpp
Change all references to .items to .g_items because fteqw assumes too much and ruins the 3d-view when certain bits are set.
2019-03-13 17:19:59 +01:00
w_crossbow.c
Fix damage overlay for splitscreen games
2019-03-12 01:22:50 +01:00
w_crowbar.c
Added sprite blood, weapon prediction changes [WIP]
2019-02-28 08:18:01 +01:00
w_egon.c
Fix damage overlay for splitscreen games
2019-03-12 01:22:50 +01:00
w_gauss.c
Fix damage overlay for splitscreen games
2019-03-12 01:22:50 +01:00
w_glock.c
Fix damage overlay for splitscreen games
2019-03-12 01:22:50 +01:00
w_handgrenade.c
Fix damage overlay for splitscreen games
2019-03-12 01:22:50 +01:00
w_hornetgun.c
Fix damage overlay for splitscreen games
2019-03-12 01:22:50 +01:00
w_mp5.c
Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice
2019-03-14 20:13:02 +01:00
w_python.c
Fix damage overlay for splitscreen games
2019-03-12 01:22:50 +01:00
w_rpg.c
Fix damage overlay for splitscreen games
2019-03-12 01:22:50 +01:00
w_satchel.c
Fix damage overlay for splitscreen games
2019-03-12 01:22:50 +01:00
w_shotgun.c
Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice
2019-03-14 20:13:02 +01:00
w_snark.c
Cleanup: Change instances of _x to [0], y to [1] and z to [2]
2019-03-13 22:03:57 +01:00
w_tripmine.c
Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice
2019-03-14 20:13:02 +01:00
weapon_common.c
Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice
2019-03-14 20:13:02 +01:00
weapons.c
Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice
2019-03-14 20:13:02 +01:00
weapons.h
Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
2019-02-20 14:30:16 +01:00