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nuclide
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8b15c59ecd
nuclide
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src
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Marco Cawthorne
8b15c59ecd
func_breakable: use BreakModel_Spawn instead of FX_BreakModel.
2022-11-11 15:04:33 -08:00
..
botlib
Change 'material' over to 'surfaceprop'. Implement new networked event EV_SURFIMPACT.
2022-10-26 12:50:08 -07:00
client
Physics_WaterMove: Fix the mistake of changing watertype to WaterLevel() which were two different things.
2022-11-02 14:44:26 -07:00
gs-entbase
func_breakable: use BreakModel_Spawn instead of FX_BreakModel.
2022-11-11 15:04:33 -08:00
menu-fn
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
menu-vgui
Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
2022-08-10 16:15:44 -07:00
platform
NSView: Don't run stair smoothing code when we're going up on elevators/platforms.
2022-08-10 16:51:26 -07:00
plugins
Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
2022-08-10 16:15:44 -07:00
server
Server: Add new global g_dmg_vecLocation, which gives an approximate damage impact location.
2022-11-11 15:04:11 -08:00
shared
Server: Add new global g_dmg_vecLocation, which gives an approximate damage impact location.
2022-11-11 15:04:11 -08:00
vgui
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
xr
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
Makefile
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00