179 lines
3.6 KiB
C
179 lines
3.6 KiB
C
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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enum
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{
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CHAINSAW_STARTFIRE,
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CHAINSAW_CONTINUEFIRE,
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CHAINSAW_STOPFIRE,
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CHAINSAW_DEPLOY,
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CHAINSAW_HOLSTER,
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CHAINSAW_IDLE1,
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CHAINSAW_IDLE2,
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};
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void w_chainsaw_precache(void)
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{
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precache_sound("sh/chainsaw_cutinto.wav");
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precache_sound("sh/chainsaw_cutintoflesh.wav");
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precache_sound("sh/chainsaw_idle.wav");
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precache_sound("sh/chainsaw_idle2.wav");
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precache_sound("sh/chainsaw_pullout.wav");
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precache_sound("sh/chainsaw_startup.wav");
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precache_model("models/v_chainsaw.mdl");
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precache_model("models/p_saw.mdl");
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}
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string w_chainsaw_vmodel(void)
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{
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return "models/v_chainsaw.mdl";
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}
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string w_chainsaw_pmodel(void)
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{
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return "models/p_saw.mdl";
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}
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string w_chainsaw_deathmsg(void)
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{
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return "%s killed %s with chainsaw.";
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}
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void w_chainsaw_draw(void)
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{
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#ifdef CSQC
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Weapons_ViewAnimation(CHAINSAW_DEPLOY);
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#else
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player pl = (player)self;
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Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__);
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#endif
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}
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void w_chainsaw_holster(void)
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{
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#ifdef CSQC
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Weapons_ViewAnimation(CHAINSAW_HOLSTER);
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#endif
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}
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void w_chainsaw_primary(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next) {
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return;
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}
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#ifdef CSQC
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if (pSeat->eViewModel.frame == CHAINSAW_STARTFIRE || pSeat->eViewModel.frame == CHAINSAW_CONTINUEFIRE) {
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Weapons_ViewAnimation(CHAINSAW_CONTINUEFIRE);
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} else {
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Weapons_ViewAnimation(CHAINSAW_STARTFIRE);
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}
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#else
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Weapons_MakeVectors();
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vector src = pl.origin + pl.view_ofs;
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traceline(src, src + (v_forward * 32), FALSE, pl);
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if (trace_fraction >= 1.0) {
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Weapons_PlaySound(pl, CHAN_WEAPON, "sh/chainsaw_idle2.wav", 1, ATTN_NORM);
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pl.w_attack_next = 0.16f;
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} else {
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Effect_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal);
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if (trace_ent.takedamage) {
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if (trace_ent.iBleeds) {
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/* Push the player towards the victim */
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pl.velocity = normalize(trace_ent.origin - pl.origin) * 240;
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}
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Damage_Apply(trace_ent, self, 10, trace_endpos, FALSE );
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Weapons_PlaySound(pl, CHAN_WEAPON, "sh/chainsaw_cutintoflesh.wav", 1, ATTN_NORM);
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} else {
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Effect_CreateSpark(trace_endpos, trace_plane_normal);
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Weapons_PlaySound(pl, CHAN_WEAPON, "sh/chainsaw_cutinto.wav", 1, ATTN_NORM);
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}
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pl.w_attack_next = 0.1f;
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}
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#endif
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pl.w_idle_next = 0.2f;
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}
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void w_chainsaw_secondary(void)
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{
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}
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void w_chainsaw_reload(void)
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{
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}
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void w_chainsaw_release(void)
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{
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#ifdef CSQC
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player pl = (player)self;
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if (pl.w_idle_next) {
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return;
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}
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if (pSeat->eViewModel.frame == CHAINSAW_CONTINUEFIRE) {
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Weapons_ViewAnimation(CHAINSAW_STOPFIRE);
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pl.w_idle_next = 1.0f;
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} else {
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pl.w_idle_next = 10.0f;
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}
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int r = floor(random(0,2));
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switch (r) {
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case 0:
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Weapons_ViewAnimation(CHAINSAW_IDLE1);
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break;
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case 1:
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Weapons_ViewAnimation(CHAINSAW_IDLE2);
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break;
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}
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#endif
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}
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float w_chainsaw_aimanim(void)
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{
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#ifdef SSQC
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return self.flags & FL_CROUCHING ? ANIM_CR_AIMSQUEAK : ANIM_AIMSQUEAK;
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#endif
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}
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void w_chainsaw_hudpic(int s, vector pos)
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{
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#ifdef CSQC
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if (s) {
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drawsubpic(pos, [170,45], "sprites/chainsaw.spr_0.tga", [0,48/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
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} else {
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drawsubpic(pos, [170,45], "sprites/chainsaw.spr_0.tga", [0,0], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
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}
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#endif
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}
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weapon_t w_chainsaw =
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{
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ITEM_CHAINSAW,
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0,
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2,
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w_chainsaw_draw,
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w_chainsaw_holster,
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w_chainsaw_primary,
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w_chainsaw_secondary,
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w_chainsaw_reload,
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w_chainsaw_release,
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__NULL__,
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w_chainsaw_precache,
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__NULL__,
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w_chainsaw_vmodel,
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__NULL__,
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w_chainsaw_pmodel,
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w_chainsaw_deathmsg,
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w_chainsaw_aimanim,
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w_chainsaw_hudpic
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};
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