nuclide/base/textures/detail
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00
..
alien.ktx Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
concrete.ktx Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
dirt.ktx Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
drywall.ktx Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
flesh.ktx Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
foliage.ktx Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
grate.ktx Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
metal.ktx Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
sand.ktx Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
snow.ktx Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
tile.ktx Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
vent.ktx Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
wood.ktx Base: Give some love to base/ 2025-01-02 18:53:55 -08:00