Nuclide SDK - an idTech based game development framework
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Marco Hladik 82d9027873 Added support for chaptertitle worldspawn key.
Valve: Added monster_snark and monster_tripmine. Although they don't work
as such fully yet.
Pain/Death are properly part of the player class.
Added own music track networking so we can skip the looping business,
which is currently broken in the engine.
Shoved some gamerule specific stuff around so there's more shared code
between the mods.
2020-03-26 23:07:13 +01:00
cstrike Remove FreeCS' gfx.wad, as we're grayscaling fonts in-engine now. 2019-09-17 20:44:48 +02:00
gearbox - Added early Poke646 entries. 2019-12-22 12:13:49 +01:00
hunger Added missing They Hunger files. 2019-12-22 23:28:39 +01:00
logos - Added early Poke646 entries. 2019-12-22 12:13:49 +01:00
poke646 - Added early Poke646 entries. 2019-12-22 12:13:49 +01:00
rewolf Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
scihunt Scientist Hunt: Add default.cfg that I forgot to commit ages ago 2019-09-11 08:02:41 +02:00
src Added support for chaptertitle worldspawn key. 2020-03-26 23:07:13 +01:00
tfc Team Fortress: Initial commit. Rough framework for the weapons, build 2019-09-11 08:45:41 +02:00
valve Added float(string)Skill_GetValue so we can properly support variable skill 2020-03-26 08:13:23 +01:00
.gitignore Shoved some precaching stuff around 2020-03-24 07:47:41 +01:00
default.fmf Shoved some precaching stuff around 2020-03-24 07:47:41 +01:00
faq Added FAQ file. :) 2019-12-22 12:24:14 +01:00