nuclide/Source/client/cstrike/vguiradio.c

137 lines
3 KiB
C
Executable file

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
#include "vgui.h"
// Radio Commands
#define VGUIRADIO_COMMANDS 6
float fRadioCommands[ VGUIRADIO_COMMANDS ] = {
RADIO_CT_COVERME,
RADIO_CT_POINT,
RADIO_POSITION,
RADIO_REGROUP,
RADIO_FOLLOWME,
RADIO_FIREASSIS
};
// Group Radio Commands
#define VGUIRADIO_GROUPCOMMANDS 6
float fRadioGroupCommands[ VGUIRADIO_GROUPCOMMANDS ] = {
RADIO_GO,
RADIO_FALLBACK,
RADIO_STICKTOG,
RADIO_CT_INPOS,
RADIO_STORMFRONT,
RADIO_COM_REPORTIN
};
// Radio Responses
#define VGUIRADIO_RESPONSES 9
float fRadioResponses[ VGUIRADIO_RESPONSES ] = {
RADIO_CT_AFFIRM,
RADIO_CT_ENEMYS,
RADIO_CT_BACKUP,
RADIO_CLEAR,
RADIO_CT_INPOS,
RADIO_CT_REPORTINGIN,
RADIO_BLOW,
RADIO_NEGATIVE,
RADIO_ENEMYDOWN
};
/*
====================
VGUI_Radio_DrawCommand
Prints and acts as an input check for a single command
====================
*/
void VGUI_Radio_DrawCommand( float fIndex, float fMessage, vector vPos ) {
VGUI_Text( sprintf( "%d) %s", fIndex + 1, sRadioChat[ fMessage ] ), vPos, '12 12', FONT_CON );
if ( fInputKeyCode == ( fIndex + 49 ) ) {
sendevent( "RadioMessage", "f", fMessage );
pSeat->fVGUI_Display = VGUI_NONE;
}
}
/*
====================
VGUI_Radio_Draw
Main drawing routine for the radio menus
====================
*/
void VGUI_Radio_Draw( void ) {
vector vSize, vPos;
if ( pSeat->fVGUI_Display == VGUI_RADIO1 ) {
vSize_x = 312;
vSize_y = ( 10 * VGUIRADIO_COMMANDS ) + 64;
vPos = vVideoMins + [ 16, vVideoResolution_y - 148 - vSize_y ];
VGUI_WindowSmall( _("RADIO_TITLE1"), vPos, vSize );
vPos_y += 24;
vPos_x += 8;
for ( float i = 0; i < VGUIRADIO_COMMANDS; i++ ) {
vPos_y += 10;
VGUI_Radio_DrawCommand( i, fRadioCommands[ i ], vPos );
}
} else if ( pSeat->fVGUI_Display == VGUI_RADIO2 ) {
vSize_x = 312;
vSize_y = ( 10 * VGUIRADIO_GROUPCOMMANDS ) + 64;
vPos = vVideoMins + [ 16, vVideoResolution_y - 148 - vSize_y ];
VGUI_WindowSmall( _("RADIO_TITLE2"), vPos, vSize );
vPos_y += 24;
vPos_x += 8;
for ( float i = 0; i < VGUIRADIO_GROUPCOMMANDS; i++ ) {
vPos_y += 10;
VGUI_Radio_DrawCommand( i, fRadioGroupCommands[ i ], vPos );
}
} else {
vSize_x = 312;
vSize_y = ( 10 * VGUIRADIO_RESPONSES ) + 64;
vPos = vVideoMins + [ 16, vVideoResolution_y - 148 - vSize_y ];
VGUI_WindowSmall( _("RADIO_TITLE3"), vPos, vSize );
vPos_y += 24;
vPos_x += 8;
for ( float i = 0; i < VGUIRADIO_RESPONSES; i++ ) {
vPos_y += 10;
VGUI_Radio_DrawCommand( i, fRadioResponses[ i ], vPos );
}
}
vPos_y += 20;
VGUI_Text( sprintf( "0) %s", _("VGUI_BACK") ), vPos, '12 12', FONT_CON );
if ( fInputKeyCode == 48 ) {
pSeat->fVGUI_Display = VGUI_NONE;
}
}
/*
====================
VGUI_Radio_Toggle
====================
*/
void VGUI_Radio_Toggle( float fMenu ) {
if ( getstatf( STAT_HEALTH ) <= 0 ) {
return;
}
if ( pSeat->fVGUI_Display == fMenu ) {
pSeat->fVGUI_Display = VGUI_NONE;
} else {
pSeat->fVGUI_Display = fMenu;
}
}