nuclide/Source/server/scihunt
Marco Hladik 17bb60c221 env_glow: Moved to clientside, added some fancyness to it.
FreeHL/SH: Weapon prediction improvements
FreeCS: Added back in basic bullet-penetration/wallbanging. It doesn't do anything but go through 4 layers. I made a testmap on which I'll start document 1.5 wallbanging behaviour.
2019-03-26 14:37:34 +01:00
..
client.c env_glow: Moved to clientside, added some fancyness to it. 2019-03-26 14:37:34 +01:00
input.c Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
monster_scientist.cpp - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
server.c scihunt: Added support for parsing SH_Data files, gave it its own game 2019-03-01 13:55:56 +01:00
shdata_parse.c Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00