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nuclide
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7ce222007c
nuclide
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src
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Marco Hladik
7ce222007c
NSMonster: Fix oversight where targets would get overriden by AlertNearby()
...
Make it so Pain() has a random chance to change targets.
2022-01-31 10:12:41 -08:00
..
botlib
Waypoint-system: You can now unlink waypoints (either one or two way...)
2021-12-18 17:50:43 -08:00
client
Add VGUI_Active() which returns whether or not we're drawing VGUI elements,
2022-01-28 16:02:00 -08:00
gs-entbase
NSMonster: Fix oversight where targets would get overriden by AlertNearby()
2022-01-31 10:12:41 -08:00
menu-fn
Menu-FN: To make standard load faster, the parsing of game-info now happens
2021-12-15 22:33:30 -08:00
menu-vgui
Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
2021-05-10 11:33:31 +02:00
platform
Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions
2021-11-20 17:27:52 +01:00
plugins
Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions
2021-11-20 17:27:52 +01:00
server
scripted_sequence: More work to make c1a3 and t0a0a work properly
2022-01-21 17:24:39 -08:00
shared
Add VGUI_Active() which returns whether or not we're drawing VGUI elements,
2022-01-28 16:02:00 -08:00
vgui
Add VGUI_Active() which returns whether or not we're drawing VGUI elements,
2022-01-28 16:02:00 -08:00
Makefile
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00