nuclide/opencs/particles/default.cfg
Marco Hladik 7afac5c6cf Fixed a bug in which switching the team wouldn't restart the match when the playercount was 0
Optimisations with cvars
Added cross_color
Added vgui_color
2016-12-17 13:55:18 +01:00

74 lines
973 B
INI

r_part te_gunshot
{
type texturedspark
texture ball
tcoords 1 65 31 95 256 8 32
scale 1
count 8
scalefactor 1
alpha 0.5
die 0.8
rgb 255 115 0
blend add
spawnmode ball
spawnorg 1
spawnvel 100
veladd 100
friction 0.3
gravity 800
}
r_part +te_gunshot
{
texture ball
tcoords 1 65 31 95 256 8 32
count 3
scale 25
scalefactor 1
die 1
alpha 0.5
rgb 10 10 10
blend add
spawnmode ball
spawnorg 2
spawnvel 20
veladd 20
}
r_part +te_gunshot
{
type ball
texture ball
tcoords 1 65 31 95 256 8 32
scale 2
count 18
scalefactor 1
alpha 1
die 0.8
rgb 25 25 25
spawnmode ball
spawnorg 1
spawnvel 100
veladd 100
friction 0.3
gravity 800
}
r_part te_blood
{
type texturedspark
texture ball
tcoords 1 65 31 95 256 8 32
scale 1
count 12
scalefactor 1
alpha 0.2
die 0.8
rgb 200 0 0
spawnmode ball
spawnorg 1
spawnvel 100
veladd -100
friction 0.3
gravity 800
}