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cstrike
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Counter-Strike radio menu implemented using the new VGUI stuff
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2019-08-23 01:16:02 -07:00 |
rewolf
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Initial Counter-Strike VGUI support
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2019-08-10 14:37:56 -07:00 |
scihunt
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Updated a whole bunch of stuff related to weapons and whatnot. I'm too tired to clean this up too. Will fix tomorrow.
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2019-08-14 02:43:43 -07:00 |
valve
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Propagation of some of the weapon variables needed for prediction. Resetting of map entities for when a solo player spawns (risky, but needs testing!)
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2019-08-21 15:49:35 -07:00 |
chat.c
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Initial commit of the new VGUI replacement code. This dates back to the days
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2019-08-03 10:40:34 -07:00 |
cstrike.src
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Counter-Strike radio menu implemented using the new VGUI stuff
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2019-08-23 01:16:02 -07:00 |
damage.c
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Fix damage overlay for splitscreen games
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2019-03-12 01:22:50 +01:00 |
defs.h
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More nasty prediction related changes. This is still considered experimental and visually it's very glitchy.
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2019-08-20 23:02:35 -07:00 |
entities.c
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Updated a whole bunch of stuff related to weapons and whatnot. I'm too tired to clean this up too. Will fix tomorrow.
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2019-08-14 02:43:43 -07:00 |
entry.c
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Weapon prediction experiments
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2019-08-20 08:53:57 -07:00 |
events.c
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File tree structure rearrangements. Getting rid of binary pk3 files.
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2019-03-13 16:48:58 +01:00 |
Makefile
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Major cleanup and restructuring. This breaks everything. I'm very, very sorry.
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2019-01-19 05:50:25 +01:00 |
player.c
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Weapon prediction experiments
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2019-08-20 08:53:57 -07:00 |
predict.c
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Fix Counter-Strike weapon animation conflicts
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2019-08-22 22:38:52 -07:00 |
rewolf.src
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Weapon prediction experiments
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2019-08-20 08:53:57 -07:00 |
scihunt.src
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Weapon prediction experiments
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2019-08-20 08:53:57 -07:00 |
sound.c
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Initial commit of the new VGUI replacement code. This dates back to the days
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2019-08-03 10:40:34 -07:00 |
text.c
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Cleanup: Change instances of _x to [0], y to [1] and z to [2]
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2019-03-13 22:03:57 +01:00 |
util.c
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Valve progs boots now.
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2019-01-21 03:00:14 +01:00 |
valve.src
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Weapon prediction experiments
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2019-08-20 08:53:57 -07:00 |
vgui.cpp
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Initial Counter-Strike VGUI support
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2019-08-10 14:37:56 -07:00 |
view.c
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Fix Counter-Strike weapon animation conflicts
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2019-08-22 22:38:52 -07:00 |
voice.c
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January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
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2019-01-29 03:40:14 +01:00 |