nuclide/Source/Client
Marco Hladik 786b51c2e6 Added loading for texternal MOTD/Mapinfo files
Added ammo purchases and caliber infotypes
Started working on the Escape gamemode
Crouching is now implemented
2016-12-05 01:22:52 +01:00
..
Defs.h Last commit for tonight, slowly adding in clientside sounds for the viewmodels 2016-12-03 01:35:50 +01:00
Draw.c Added loading for texternal MOTD/Mapinfo files 2016-12-05 01:22:52 +01:00
Entities.c Progress on match logic, respawning, spectating, triggers... 2016-12-04 15:04:30 +01:00
Event.c Progress on match logic, respawning, spectating, triggers... 2016-12-04 15:04:30 +01:00
HUD.c Implemented info_hostage_rescue and Game_CreateRescueZone 2016-12-04 15:56:41 +01:00
Init.c Progress on match logic, respawning, spectating, triggers... 2016-12-04 15:04:30 +01:00
progs.src Improved pathfinding, early breakable model stuff 2016-12-03 20:25:03 +01:00
Project Reload times are now the real ones 2016-12-02 00:33:44 +01:00
Sound.c Added loading for texternal MOTD/Mapinfo files 2016-12-05 01:22:52 +01:00
VGUI.c Added loading for texternal MOTD/Mapinfo files 2016-12-05 01:22:52 +01:00
VGUI.h Added loading for texternal MOTD/Mapinfo files 2016-12-05 01:22:52 +01:00
VGUI_BuyMenu.c Added loading for texternal MOTD/Mapinfo files 2016-12-05 01:22:52 +01:00
VGUI_MOTD.c Added loading for texternal MOTD/Mapinfo files 2016-12-05 01:22:52 +01:00
VGUI_Objects.c Initial Commit 2016-12-01 18:50:48 +01:00
VGUI_TeamSelect.c Added loading for texternal MOTD/Mapinfo files 2016-12-05 01:22:52 +01:00
View.c Footsteps (basic) and viewmodels now bob. Also flashing HUD elements!. 2016-12-02 19:45:59 +01:00