nuclide/Source
2019-03-01 15:30:18 +01:00
..
client Weapon prediction changes. Needs more testing, but this will effectively handle all weapon-animation stuff client-side. 2019-03-01 00:04:33 +01:00
gs-entbase decal/infodecal: Make sure tempdecals aren't being removed, as that would kill the decal-chain. 2019-03-01 01:24:15 +01:00
menu-fn Changed some harsh wording in the FN-Menu readme. 2019-02-21 12:52:25 +01:00
server scihunt: Added support for parsing SH_Data files, gave it its own game 2019-03-01 13:55:56 +01:00
shared Decal-placement optimisations. Now decals will not spawn over ones in a radius of 8 units. Needs feedback! 2019-03-01 15:30:18 +01:00
builtins.h Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
defs.h scihunt: Added support for parsing SH_Data files, gave it its own game 2019-03-01 13:55:56 +01:00
entities.h Valve progs boots now. 2019-01-21 03:00:14 +01:00
events.h Added sprite blood, weapon prediction changes [WIP] 2019-02-28 08:18:01 +01:00
LICENSE Valve progs boots now. 2019-01-21 03:00:14 +01:00
Makefile scihunt: Added support for parsing SH_Data files, gave it its own game 2019-03-01 13:55:56 +01:00
materials.h Valve progs boots now. 2019-01-21 03:00:14 +01:00
math.h Added sprite blood, weapon prediction changes [WIP] 2019-02-28 08:18:01 +01:00