nuclide/Source/shared/valve
2019-08-10 20:45:41 -07:00
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animations.c Added taunts, visible on Quake 2 player models. Same wave X commands apply. 2019-08-08 01:41:26 -07:00
animations.h Improved Q2 player model support, interpolation, etc. 2019-08-07 10:58:56 -07:00
crosshair.h January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
items.h Added impulse 100, also known as the flashlight 2019-03-01 23:24:46 +01:00
player.cpp Initial Counter-Strike VGUI support 2019-08-10 14:37:56 -07:00
w_crossbow.c Moved weapon specific animation code to the respective weapon files for FreeHL 2019-08-07 00:20:42 -07:00
w_crowbar.c Moved weapon specific animation code to the respective weapon files for FreeHL 2019-08-07 00:20:42 -07:00
w_egon.c Initial Counter-Strike VGUI support 2019-08-10 14:37:56 -07:00
w_gauss.c Plenty of weapon changes with some experimental garbo. It's fun. 2019-08-10 20:45:41 -07:00
w_glock.c Slight weapon adds/edits for ongoing work in FreeHL 2019-08-08 01:42:05 -07:00
w_handgrenade.c Plenty of weapon changes with some experimental garbo. It's fun. 2019-08-10 20:45:41 -07:00
w_hornetgun.c Initial Counter-Strike VGUI support 2019-08-10 14:37:56 -07:00
w_mp5.c Moved weapon specific animation code to the respective weapon files for FreeHL 2019-08-07 00:20:42 -07:00
w_python.c Moved weapon specific animation code to the respective weapon files for FreeHL 2019-08-07 00:20:42 -07:00
w_rpg.c Initial Counter-Strike VGUI support 2019-08-10 14:37:56 -07:00
w_satchel.c Moved weapon specific animation code to the respective weapon files for FreeHL 2019-08-07 00:20:42 -07:00
w_shotgun.c Moved weapon specific animation code to the respective weapon files for FreeHL 2019-08-07 00:20:42 -07:00
w_snark.c Moved weapon specific animation code to the respective weapon files for FreeHL 2019-08-07 00:20:42 -07:00
w_tripmine.c Initial Counter-Strike VGUI support 2019-08-10 14:37:56 -07:00
weapon_common.c Initial Counter-Strike VGUI support 2019-08-10 14:37:56 -07:00
weapons.c Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
weapons.h Initial Counter-Strike VGUI support 2019-08-10 14:37:56 -07:00