141 lines
3.5 KiB
C++
141 lines
3.5 KiB
C++
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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CWidget fn_lan;
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CMainButton lan_btnJoin;
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CMainButton lan_btnCreate;
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CMainButton lan_btnViewGame;
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CMainButton lan_btnRefresh;
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CMainButton lan_btnDone;
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CFrame lan_frServers;
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CServerList lan_lbServers;
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CScrollbar lan_sbServers;
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/* Button Callbacks */
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void lan_btnjoin(void)
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{
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string addr = lan_lbServers.GetSelectedItem();
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if (addr) {
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localcmd(sprintf("connect %s\n", addr));
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}
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}
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void lan_btncreate_start(void)
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{
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static void lan_btncreate_end(void) {
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g_menupage = PAGE_CREATEGAME;
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}
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cvar_set("sv_public", "0");
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localsound("../media/launch_upmenu1.wav");
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header.SetStartEndPos(30,172,45,45);
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header.SetStartEndSize(156,26,460,80);
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header.m_lerp = 0.0f;
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header.m_visible = TRUE;
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header.SetHeader(HEAD_CREATEGAME);
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header.SetExecute(lan_btncreate_end);
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}
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void lan_btndone_start(void)
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{
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static void lan_btndone_end(void) {
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g_menupage = PAGE_MULTIPLAYER;
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}
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localsound("../media/launch_dnmenu1.wav");
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header.SetStartEndPos(45,45,50,268);
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header.SetStartEndSize(460,80,156,26);
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header.m_lerp = 0.0f;
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header.m_visible = TRUE;
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header.SetHeader(HEAD_LAN);
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header.SetExecute(lan_btndone_end);
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}
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void lan_btnrefresh(void)
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{
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int count = 0;
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int added = 0;
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//Master_RefreshCache();
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count = gethostcachevalue(SLIST_HOSTCACHEVIEWCOUNT);
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lan_lbServers.Clear();
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for (int i = 0; i < count; i++) {
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string address = gethostcachestring(srv_fldAdress, i);
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if (!address || !Server_IsLan(address)) {
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continue;
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}
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lan_lbServers.AddEntry(address);
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print(sprintf("Adding %s to the LAN server list\n", address));
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added++;
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}
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print(sprintf("Added %i LAN servers.\n", added));
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lan_sbServers.SetMax(added);
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}
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void menu_langames_init(void)
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{
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fn_lan = spawn(CWidget);
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lan_btnJoin = spawn(CMainButton);
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lan_btnJoin.SetImage(BTN_JOINGAME);
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lan_btnJoin.SetExecute(lan_btnjoin);
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lan_btnJoin.SetPos(30,140);
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Widget_Add(fn_lan, lan_btnJoin);
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lan_btnCreate = spawn(CMainButton);
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lan_btnCreate.SetImage(BTN_CREATEGAME);
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lan_btnCreate.SetExecute(lan_btncreate_start);
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lan_btnCreate.SetPos(30,172);
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Widget_Add(fn_lan, lan_btnCreate);
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lan_btnViewGame = spawn(CMainButton);
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lan_btnViewGame.SetImage(BTN_GAMEINFO);
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//lan_btnViewGame.SetExecute(btn_console);
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lan_btnViewGame.SetPos(30,204);
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Widget_Add(fn_lan, lan_btnViewGame);
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lan_btnRefresh = spawn(CMainButton);
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lan_btnRefresh.SetImage(BTN_REFRESH);
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lan_btnRefresh.SetExecute(lan_btnrefresh);
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lan_btnRefresh.SetPos(30,236);
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Widget_Add(fn_lan, lan_btnRefresh);
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lan_btnDone = spawn(CMainButton);
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lan_btnDone.SetImage(BTN_DONE);
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lan_btnDone.SetExecute(lan_btndone_start);
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lan_btnDone.SetPos(30,268);
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Widget_Add(fn_lan, lan_btnDone);
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lan_frServers = spawn(CFrame);
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lan_frServers.SetPos(196,140);
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lan_frServers.SetSize(434-16,309);
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Widget_Add(fn_lan, lan_frServers);
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lan_lbServers = spawn(CServerList);
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lan_lbServers.SetPos(196+3,140+3);
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lan_lbServers.SetSize(434-6-16,309-6);
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Widget_Add(fn_lan, lan_lbServers);
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lan_sbServers = spawn(CScrollbar);
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lan_sbServers.SetPos(614,141);
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lan_sbServers.SetHeight(309);
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//lan_sbServers.SetCallback(vm_sbres_changed);
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//xlan_sbServers.SetMax(g_resolutions.length);
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Widget_Add(fn_lan, lan_sbServers);
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}
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void menu_langames_draw(void)
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{
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Widget_Draw(fn_lan);
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Master_ResortCache();
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drawpic([g_menuofs[0]+45,g_menuofs[1]+45], g_bmp[HEAD_LAN],[460,80], [1,1,1], 1.0f, 1);
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}
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void menu_langames_input(float evtype, float scanx, float chary, float devid)
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{
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Widget_Input(fn_lan, evtype, scanx, chary, devid);
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}
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