nuclide/Source/Menu-FN/m_langames.cpp

141 lines
3.5 KiB
C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
CWidget fn_lan;
CMainButton lan_btnJoin;
CMainButton lan_btnCreate;
CMainButton lan_btnViewGame;
CMainButton lan_btnRefresh;
CMainButton lan_btnDone;
CFrame lan_frServers;
CServerList lan_lbServers;
CScrollbar lan_sbServers;
/* Button Callbacks */
void lan_btnjoin(void)
{
string addr = lan_lbServers.GetSelectedItem();
if (addr) {
localcmd(sprintf("connect %s\n", addr));
}
}
void lan_btncreate_start(void)
{
static void lan_btncreate_end(void) {
g_menupage = PAGE_CREATEGAME;
}
cvar_set("sv_public", "0");
localsound("../media/launch_upmenu1.wav");
header.SetStartEndPos(30,172,45,45);
header.SetStartEndSize(156,26,460,80);
header.m_lerp = 0.0f;
header.m_visible = TRUE;
header.SetHeader(HEAD_CREATEGAME);
header.SetExecute(lan_btncreate_end);
}
void lan_btndone_start(void)
{
static void lan_btndone_end(void) {
g_menupage = PAGE_MULTIPLAYER;
}
localsound("../media/launch_dnmenu1.wav");
header.SetStartEndPos(45,45,50,268);
header.SetStartEndSize(460,80,156,26);
header.m_lerp = 0.0f;
header.m_visible = TRUE;
header.SetHeader(HEAD_LAN);
header.SetExecute(lan_btndone_end);
}
void lan_btnrefresh(void)
{
int count = 0;
int added = 0;
//Master_RefreshCache();
count = gethostcachevalue(SLIST_HOSTCACHEVIEWCOUNT);
lan_lbServers.Clear();
for (int i = 0; i < count; i++) {
string address = gethostcachestring(srv_fldAdress, i);
if (!address || !Server_IsLan(address)) {
continue;
}
lan_lbServers.AddEntry(address);
print(sprintf("Adding %s to the LAN server list\n", address));
added++;
}
print(sprintf("Added %i LAN servers.\n", added));
lan_sbServers.SetMax(added);
}
void menu_langames_init(void)
{
fn_lan = spawn(CWidget);
lan_btnJoin = spawn(CMainButton);
lan_btnJoin.SetImage(BTN_JOINGAME);
lan_btnJoin.SetExecute(lan_btnjoin);
lan_btnJoin.SetPos(30,140);
Widget_Add(fn_lan, lan_btnJoin);
lan_btnCreate = spawn(CMainButton);
lan_btnCreate.SetImage(BTN_CREATEGAME);
lan_btnCreate.SetExecute(lan_btncreate_start);
lan_btnCreate.SetPos(30,172);
Widget_Add(fn_lan, lan_btnCreate);
lan_btnViewGame = spawn(CMainButton);
lan_btnViewGame.SetImage(BTN_GAMEINFO);
//lan_btnViewGame.SetExecute(btn_console);
lan_btnViewGame.SetPos(30,204);
Widget_Add(fn_lan, lan_btnViewGame);
lan_btnRefresh = spawn(CMainButton);
lan_btnRefresh.SetImage(BTN_REFRESH);
lan_btnRefresh.SetExecute(lan_btnrefresh);
lan_btnRefresh.SetPos(30,236);
Widget_Add(fn_lan, lan_btnRefresh);
lan_btnDone = spawn(CMainButton);
lan_btnDone.SetImage(BTN_DONE);
lan_btnDone.SetExecute(lan_btndone_start);
lan_btnDone.SetPos(30,268);
Widget_Add(fn_lan, lan_btnDone);
lan_frServers = spawn(CFrame);
lan_frServers.SetPos(196,140);
lan_frServers.SetSize(434-16,309);
Widget_Add(fn_lan, lan_frServers);
lan_lbServers = spawn(CServerList);
lan_lbServers.SetPos(196+3,140+3);
lan_lbServers.SetSize(434-6-16,309-6);
Widget_Add(fn_lan, lan_lbServers);
lan_sbServers = spawn(CScrollbar);
lan_sbServers.SetPos(614,141);
lan_sbServers.SetHeight(309);
//lan_sbServers.SetCallback(vm_sbres_changed);
//xlan_sbServers.SetMax(g_resolutions.length);
Widget_Add(fn_lan, lan_sbServers);
}
void menu_langames_draw(void)
{
Widget_Draw(fn_lan);
Master_ResortCache();
drawpic([g_menuofs[0]+45,g_menuofs[1]+45], g_bmp[HEAD_LAN],[460,80], [1,1,1], 1.0f, 1);
}
void menu_langames_input(float evtype, float scanx, float chary, float devid)
{
Widget_Input(fn_lan, evtype, scanx, chary, devid);
}