nuclide/Source/shared/decals.h
Marco Hladik 9d869d5c0a Fix damage overlay for splitscreen games
Starting to mess with decal colours. DO NOT TOUCH. This is awaiting engine fixes potentially.
2019-03-12 01:22:50 +01:00

60 lines
1.7 KiB
C

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
typedef struct
{
string name;
vector color;
int flags;
} decal_t;
#define COLOR_REDBLOOD [114,25,7]
#define COLOR_YELLOWBLOOD [248,224,122]
decal_t g_decalwad[] =
{
{ "{bigblood1", COLOR_REDBLOOD, 0 },
{ "{bigblood2", COLOR_REDBLOOD, 0 },
{ "{blood1", COLOR_REDBLOOD, 0 },
{ "{blood2", COLOR_REDBLOOD, 0 },
{ "{blood3", COLOR_REDBLOOD, 0 },
{ "{blood4", COLOR_REDBLOOD, 0 },
{ "{blood5", COLOR_REDBLOOD, 0 },
{ "{blood6", COLOR_REDBLOOD, 0 },
{ "{blood7", COLOR_REDBLOOD, 0 },
{ "{blood8", COLOR_REDBLOOD, 0 },
{ "{bloodhand1", COLOR_REDBLOOD, 0 },
{ "{bloodhand2", COLOR_REDBLOOD, 0 },
{ "{bloodhand3", COLOR_REDBLOOD, 0 },
{ "{bloodhand4", COLOR_REDBLOOD, 0 },
{ "{bloodhand5", COLOR_REDBLOOD, 0 },
{ "{bloodhand6", COLOR_REDBLOOD, 0 },
{ "{hand1", COLOR_REDBLOOD, 0 },
{ "{shot1", [255,255,255], 0 },
{ "{shot2", [255,255,255], 0 },
{ "{shot3", [255,255,255], 0 },
{ "{shot4", [255,255,255], 0 },
{ "{shot5", [255,255,255], 0 },
{ "{bigshot1", [255,255,255], 0 },
{ "{bigshot2", [255,255,255], 0 },
{ "{bigshot3", [255,255,255], 0 },
{ "{bigshot4", [255,255,255], 0 },
{ "{bigshot5", [255,255,255], 0 },
{ "{bigshot6", [255,255,255], 0 },
{ "{scorch1", [255,255,255], 0 },
{ "{scorch2", [255,255,255], 0 },
{ "{scorch3", [255,255,255], 0 },
{ "{yblood1", COLOR_YELLOWBLOOD, 0 },
{ "{yblood2", COLOR_YELLOWBLOOD, 0 },
{ "{yblood3", COLOR_YELLOWBLOOD, 0 },
{ "{yblood4", COLOR_YELLOWBLOOD, 0 },
{ "{yblood5", COLOR_YELLOWBLOOD, 0 },
{ "{yblood6", COLOR_YELLOWBLOOD, 0 },
{ "{yblood7", COLOR_YELLOWBLOOD, 0 },
{ "{yblood8", COLOR_YELLOWBLOOD, 0 }
};