nuclide/Source/Menu
Marco Hladik 6e9268d764 - Physics are now handled partially by the engine again
- Added first bot prototypes (only use with the latest FTEQW and ENGINE_ROUTING enabled
2018-06-09 18:37:42 +02:00
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.kdev4 Added mp_winlimit and fixed a bug with selecting the C4 Bomb as well as changed the way input works during freezetime. 2018-01-29 09:03:22 -08:00
Defs.h - Physics are now handled partially by the engine again 2018-06-09 18:37:42 +02:00
Draw.c - Physics are now handled partially by the engine again 2018-06-09 18:37:42 +02:00
Header.c Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. 2017-12-28 05:31:31 -08:00
Init.c - Physics are now handled partially by the engine again 2018-06-09 18:37:42 +02:00
Input.c Add cmd menu_quit, since that was bothering me for a while. 2018-01-23 02:52:00 -08:00
Makefile Added splitscreen stuff (experimental) 2017-11-16 16:53:02 -06:00
Menu.kdev4 Added mp_winlimit and fixed a bug with selecting the C4 Bomb as well as changed the way input works during freezetime. 2018-01-29 09:03:22 -08:00
MenuConfiguration.c Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also. 2018-02-12 07:24:08 -08:00
MenuMain.c - Physics are now handled partially by the engine again 2018-06-09 18:37:42 +02:00
MenuMultiplayer.c Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also. 2018-02-12 07:24:08 -08:00
Objects.c - Physics are now handled partially by the engine again 2018-06-09 18:37:42 +02:00
progs.src Added splitscreen stuff (experimental) 2017-11-16 16:53:02 -06:00