multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode. Remove GS_RENDERFX option. Too many entities rely on its functionality anyway. Fixed some rendermode behaviour - ladders will no longer be visible. You can now see the playermodel (and no longer the viewmodel) in mirrors. Fixed a lot of warnings. |
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data | ||
maps | ||
models/logos | ||
particles | ||
textures | ||
README |
Here are the Nuclide test maps. These may feature functional showcases, as well as graphical ones. They may also be used for regression tests. Sources are included.