nuclide/Source/shared
Marco Hladik 17bb60c221 env_glow: Moved to clientside, added some fancyness to it.
FreeHL/SH: Weapon prediction improvements
FreeCS: Added back in basic bullet-penetration/wallbanging. It doesn't do anything but go through 4 layers. I made a testmap on which I'll start document 1.5 wallbanging behaviour.
2019-03-26 14:37:34 +01:00
..
cstrike Prediction: Propagate jumptime and teleport_time 2019-03-25 01:49:27 +01:00
scihunt Prediction: Propagate jumptime and teleport_time 2019-03-25 01:49:27 +01:00
valve env_glow: Moved to clientside, added some fancyness to it. 2019-03-26 14:37:34 +01:00
decals.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
decals.h Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
effects.c Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
pmove.c env_glow: Moved to clientside, added some fancyness to it. 2019-03-26 14:37:34 +01:00
spraylogo.cpp Cleanup: Change instances of _x to [0], y to [1] and z to [2] 2019-03-13 22:03:57 +01:00