nuclide/platform/base_textures.pk3dir/textures/decals/impact_tile.mat

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189 B
Text

{
polygonOffset 4
surfaceParm nodlight
surfaceParm noshadows
sort decal
{
program unlit
map "textures/decals/impact_tile.tga"
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}