nuclide/Source
Marco Hladik 5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00
..
Client - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
gs-entbase - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
Menu Initial New-Menu Commit. 2018-12-27 23:53:24 +01:00
Menu-FN - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
Server - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
Shared - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
Web Player drops primary weapon/bomb now upon death 2017-06-27 02:04:25 +02:00
Builtins.h - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
Globals.h - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
Makefile Initial New-Menu Commit. 2018-12-27 23:53:24 +01:00
Math.h - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00