VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
16 lines
247 B
Text
16 lines
247 B
Text
// Vera Visions Material
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{
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qer_editorImage "liquid/water2.tga"
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sort banner
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qer_trans 0.8
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surfaceParm nonsolid
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surfaceParm trans
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surfaceParm water
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surfaceParm nodlight
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{
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program refract
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map $refraction
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map "liquid/water1_n.tga"
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}
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}
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