VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
17 lines
280 B
Text
17 lines
280 B
Text
{
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climb 0x00004000
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vehicleclip 0x00008000
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grenadeclip 0x00000080
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projectile 0x00040000
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}
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{
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leakssteam 0x00080000
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leakswater 0x00100000
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fl_r1 0x00200000
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fl_r2 0x00400000
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fl_r3 0x00800000
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fl_r4 0x01000000
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fl_r5 0x02000000
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fl_r6 0x04000000
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penetrate 0x08000000
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}
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