nuclide/base/modelsrc/weapons/w_rifle/m16.qc
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

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output ../w_rifle.vvm
materialprefix textures/models/weapons/w_rifle/
scene ref/ref_model.smd
geomset 1 1
materialprefix models/items/
scene ref/ref_muzzle.smd
rotate 0 -90 0
scene seq/seq_model.smd