VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
11 lines
202 B
C++
11 lines
202 B
C++
output ../w_rifle.vvm
|
|
materialprefix textures/models/weapons/w_rifle/
|
|
|
|
scene ref/ref_model.smd
|
|
|
|
geomset 1 1
|
|
materialprefix models/items/
|
|
scene ref/ref_muzzle.smd
|
|
|
|
rotate 0 -90 0
|
|
scene seq/seq_model.smd
|