nuclide/src/gs-entbase
Marco Hladik 5ce957bb20 BaseMonster: Went over various monsters to fix gibbing since that had
regressed with the way we do damage now.
Replaced all 'frame=' assignments with SetFrame calls so it gets networked.
2020-04-28 17:49:32 +02:00
..
client Added Rendermode: RM_FULLBRIGHT 2020-04-28 10:27:20 +02:00
server BaseMonster: Went over various monsters to fix gibbing since that had 2020-04-28 17:49:32 +02:00
shared Decals: Increase decal init count to 128. 2020-04-22 04:11:33 +02:00
baseentity.h Added Rendermode: RM_FULLBRIGHT 2020-04-28 10:27:20 +02:00
client.src Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
decals.h Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
materials.h Lots of commits bundled into one: 2020-04-20 06:45:14 +02:00
README Renamed /Source to /src 2019-09-01 04:35:37 +02:00
server.src Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
shared.src Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00

HALF-LIFE ENTITY BASE - QUAKEC VERSION
======================================

This server-side logic is part of the FreeCS project.
It's a reverse-engineering effort to get Half-Life entities closely
compatible with FTE QuakeWorld.

They are made possible through the documentation efforts of twhl.info

It's created from scratch and is not C++ - it's QuakeC and meant to be used
within FTE QuakeWorld. The file extensions are only changed in order to help
with the syntax highlighting choice of your favorite editor.

This codebase is to be compiled with FTEQCC, no other compiler is supported.

A few warnings to the uneducated:
If you're planning on merging or using any of this code in combination with the
original Half-Life SDK, you're violating the Half-Life SDK License Agreement.

Thanks to Spike for FTEQCC's advanced features and his engine, FTEQW, that makes
FreeCS and other projects even possible.

Marco 'eukara' Hladik