nuclide/src/client
2021-10-21 23:30:42 +02:00
..
chat.qc Basic spectator implementation for all games. 2021-03-24 07:50:30 +01:00
damage.qc Client: Move Damage_Draw() and Damage_Precache() out of here, into the 2021-10-21 23:30:42 +02:00
defs.h Client: Move Damage_Draw() and Damage_Precache() out of here, into the 2021-10-21 23:30:42 +02:00
efx.h Client: Add an OSD for various EFX debug info when s_al_debug is enabled. 2021-04-27 12:53:21 +02:00
efx.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
entities.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
entry.qc Client: Move Damage_Draw() and Damage_Precache() out of here, into the 2021-10-21 23:30:42 +02:00
fade.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
fog.qc Client/Server: Add server controllable fogparms using serverinfo 2021-02-22 17:49:55 +01:00
font.qc Add cvar ftebug_checkpvs, to see work around something that hasn't been 2021-06-28 19:52:36 +02:00
in_saturn.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
include.src Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
modelevent.qc Implement and parse the propdata system from Source 2004 and make our 2021-09-17 19:31:22 +02:00
music.qc Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
player.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
predict.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
prints.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
sentences.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
sky.qc Server: Flush 'skyname' serverinfo before setting the .bsp one, to prevent 2021-04-22 12:14:56 +02:00
sound.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
text.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
textmenu.h Counter-Strike: Make the text-menu use the new Textmenu_Toggle call, so 2021-02-14 00:20:32 +01:00
textmenu.qc Counter-Strike: Make the text-menu use the new Textmenu_Toggle call, so 2021-02-14 00:20:32 +01:00
titles.qc vmap script: Add check for the env vars VMAP_NOVIS/BSP/LIGHT 2021-03-09 14:25:59 +01:00
vgui.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
view.qc Client: Add Weapons_EnableModel() and Weapons_DisableModel() so weapons can 2021-10-08 21:50:04 +02:00
voice.qc Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
way.qc Way-Menu: Move 'remove nearest' into the waypoint creation menu for 2021-06-27 22:13:07 +02:00