.. |
damage.h
|
Spring cleaning. Prepare for summer! Fixed lots of bugs too:
|
2020-04-12 15:50:42 +02:00 |
defs.h
|
BotLib: Bots ought to switch weapons now when they pick an item up!
|
2020-12-28 19:59:37 +01:00 |
entities.h
|
Base, Half-Life, Counter-Strike, Opposing Force and Scientist Hunt have
|
2021-02-28 02:31:27 +01:00 |
events.h
|
Move entity-update/event definitions for game-specific cases out of root
|
2020-10-24 13:11:02 +02:00 |
flags.h
|
CBaseVehicle: Added vehicleflags, make sure each vehicle has the ability
|
2020-10-25 12:06:22 +01:00 |
fteextensions.qc
|
BotLib: Improve the rendering of waypoints and radii, including highlights
|
2021-01-02 18:52:09 +01:00 |
hitmesh.h
|
Spring cleaning. Prepare for summer! Fixed lots of bugs too:
|
2020-04-12 15:50:42 +02:00 |
include.src
|
Move game-specific sources into their respective mod-dirs. This was planned
|
2021-02-08 13:35:15 +01:00 |
materials.h
|
Materials_FixName: Fix typo
|
2021-01-25 12:09:43 +01:00 |
math.h
|
Add shared/include.src, so we touch gamename/include.src less for global
|
2020-10-30 12:21:00 +01:00 |
math.qc
|
Move game-specific sources into their respective mod-dirs. This was planned
|
2021-02-08 13:35:15 +01:00 |
memory.h
|
GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget,
|
2020-10-31 14:32:23 +01:00 |
player.h
|
CBaseEntity: Optimisation in SendEntity regarding predictable defaults.
|
2021-01-21 01:29:26 +01:00 |
pmove.h
|
PMove: Added macros to let mods override a bunch of physics variables so
|
2020-12-08 12:00:10 +01:00 |
pmove.qc
|
PMove: Fixed water movement code a bit so we don't sink while moving
|
2021-02-16 11:02:39 +01:00 |
sound.h
|
CBaseEntity: Optimisation in SendEntity regarding predictable defaults.
|
2021-01-21 01:29:26 +01:00 |
sound.qc
|
Move game-specific sources into their respective mod-dirs. This was planned
|
2021-02-08 13:35:15 +01:00 |