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animations.c
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Weapon prediction experiments
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2019-08-20 08:53:57 -07:00 |
animations.h
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Weapon prediction experiments
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2019-08-20 08:53:57 -07:00 |
crosshair.h
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January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
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2019-01-29 03:40:14 +01:00 |
items.h
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Added impulse 100, also known as the flashlight
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2019-03-01 23:24:46 +01:00 |
player.cpp
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Propagation of some of the weapon variables needed for prediction. Resetting of map entities for when a solo player spawns (risky, but needs testing!)
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2019-08-21 15:49:35 -07:00 |
w_crossbow.c
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More nasty prediction related changes. This is still considered experimental and visually it's very glitchy.
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2019-08-20 23:02:35 -07:00 |
w_crowbar.c
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Propagation of some of the weapon variables needed for prediction. Resetting of map entities for when a solo player spawns (risky, but needs testing!)
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2019-08-21 15:49:35 -07:00 |
w_egon.c
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More nasty prediction related changes. This is still considered experimental and visually it's very glitchy.
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2019-08-20 23:02:35 -07:00 |
w_gauss.c
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More nasty prediction related changes. This is still considered experimental and visually it's very glitchy.
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2019-08-20 23:02:35 -07:00 |
w_glock.c
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More nasty prediction related changes. This is still considered experimental and visually it's very glitchy.
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2019-08-20 23:02:35 -07:00 |
w_handgrenade.c
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Propagation of some of the weapon variables needed for prediction. Resetting of map entities for when a solo player spawns (risky, but needs testing!)
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2019-08-21 15:49:35 -07:00 |
w_hornetgun.c
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More nasty prediction related changes. This is still considered experimental and visually it's very glitchy.
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2019-08-20 23:02:35 -07:00 |
w_mp5.c
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More nasty prediction related changes. This is still considered experimental and visually it's very glitchy.
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2019-08-20 23:02:35 -07:00 |
w_python.c
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More nasty prediction related changes. This is still considered experimental and visually it's very glitchy.
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2019-08-20 23:02:35 -07:00 |
w_rpg.c
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More nasty prediction related changes. This is still considered experimental and visually it's very glitchy.
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2019-08-20 23:02:35 -07:00 |
w_satchel.c
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More nasty prediction related changes. This is still considered experimental and visually it's very glitchy.
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2019-08-20 23:02:35 -07:00 |
w_shotgun.c
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More nasty prediction related changes. This is still considered experimental and visually it's very glitchy.
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2019-08-20 23:02:35 -07:00 |
w_snark.c
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More nasty prediction related changes. This is still considered experimental and visually it's very glitchy.
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2019-08-20 23:02:35 -07:00 |
w_tripmine.c
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More nasty prediction related changes. This is still considered experimental and visually it's very glitchy.
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2019-08-20 23:02:35 -07:00 |
weapon_common.c
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Fix Counter-Strike weapon animation conflicts
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2019-08-22 22:38:52 -07:00 |
weapons.c
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Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice
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2019-03-14 20:13:02 +01:00 |
weapons.h
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More nasty prediction related changes. This is still considered experimental and visually it's very glitchy.
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2019-08-20 23:02:35 -07:00 |