nuclide/Source/client
Marco Hladik 7c15bed7bb Flashlight: Add the HUD indicator in the 'valve' base
Rewolf: Preparing initial work
Effects: Added Gib-Human effect
CBaseEntity: Make sure things that are hidden can't be damaged by default. E.g. func_breakables that are hidden
func_door_rotating: Minor tweak saving us a few bytes
item_food/sodacan: Make bounding box bigger, fix classname check to apply to "player", not "Player" (TW leftover)
Damage_Radius: Fix how damage radius checks for brush based entities.

Scientist Hunt specific stuff:
- impulse 103 test cvar added to destroy everything around the map
- scientists can be gibbed
- scientists scream when falling
- new cvar sh_scialert that spawn scientists alerted
- new cvar sh_scispeed that is mirrored from the original mod
- new cvar sh_scimax that will limit the amount of scientists spawned by the shdata system
- new cvar sh_sciyaw that will randomize the spawn yaw angle when there's no other specified
2019-03-09 15:50:11 +01:00
..
cstrike Added a weapon reload timer hack to prevent a race between input frame and weapon-reload think frame. This fixes that the gun seemingly reloads twice. 2019-02-21 12:43:59 +01:00
scihunt monster_scientist: Add support for multiple heads and their voice-pitch shifts, merge similar attributes into one bitflag one 2019-03-07 09:16:06 +01:00
valve Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
chat.c Chat: Remove duplicate logging. 2019-03-07 09:14:54 +01:00
cstrike.src Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support) 2019-02-20 14:30:16 +01:00
damage.c Valve progs boots now. 2019-01-21 03:00:14 +01:00
defs.h Minor splitscreen input fixes in the client module 2019-01-29 08:51:32 +01:00
entities.c January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
entry.c Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
events.c January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
Makefile Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
player.c Added a weapon reload timer hack to prevent a race between input frame and weapon-reload think frame. This fixes that the gun seemingly reloads twice. 2019-02-21 12:43:59 +01:00
predict.c Weapon prediction changes. Needs more testing, but this will effectively handle all weapon-animation stuff client-side. 2019-03-01 00:04:33 +01:00
rewolf.src Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
scihunt.src Merging the Xylemon's changes to Scientist Hunt that got sent via a patch. Thanks Xylemon! 2019-03-06 14:11:23 +01:00
sound.c Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support) 2019-02-20 14:30:16 +01:00
text.c January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
util.c Valve progs boots now. 2019-01-21 03:00:14 +01:00
valve.src Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support) 2019-02-20 14:30:16 +01:00
vgui.h Valve progs boots now. 2019-01-21 03:00:14 +01:00
view.c Add r_drawviewmodel support 2019-02-20 16:21:02 +01:00
voice.c January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00