Rewolf: Preparing initial work Effects: Added Gib-Human effect CBaseEntity: Make sure things that are hidden can't be damaged by default. E.g. func_breakables that are hidden func_door_rotating: Minor tweak saving us a few bytes item_food/sodacan: Make bounding box bigger, fix classname check to apply to "player", not "Player" (TW leftover) Damage_Radius: Fix how damage radius checks for brush based entities. Scientist Hunt specific stuff: - impulse 103 test cvar added to destroy everything around the map - scientists can be gibbed - scientists scream when falling - new cvar sh_scialert that spawn scientists alerted - new cvar sh_scispeed that is mirrored from the original mod - new cvar sh_scimax that will limit the amount of scientists spawned by the shdata system - new cvar sh_sciyaw that will randomize the spawn yaw angle when there's no other specified |
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.. | ||
cstrike | ||
scihunt | ||
valve | ||
chat.c | ||
cstrike.src | ||
damage.c | ||
defs.h | ||
entities.c | ||
entry.c | ||
events.c | ||
Makefile | ||
player.c | ||
predict.c | ||
rewolf.src | ||
scihunt.src | ||
sound.c | ||
text.c | ||
util.c | ||
valve.src | ||
vgui.h | ||
view.c | ||
voice.c |