nuclide/src/server/gearbox
Marco Hladik d9dababe65 Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
this affects mods. Please check the diff to see what you'll need to adjust.
2020-10-22 16:30:37 +02:00
..
ammo_op4.cpp Removed obsolete parameter from Death() and Pain(), as those are now residing in globals. 2020-08-31 10:56:31 +02:00
defs.h Moved class item_pickup definition to a higher scope, so the weapons 2020-05-02 01:00:27 +02:00
gamerules.cpp Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags, 2020-10-22 16:30:37 +02:00
gamerules_ctf.cpp Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags, 2020-10-22 16:30:37 +02:00
gamerules_ctf.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
input.c Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags, 2020-10-22 16:30:37 +02:00
Makefile Added sub-directory makefile to ease the building of specific games/mods. 2020-04-21 00:30:54 +02:00
monster_drillsergeant.cpp Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
monster_recruit.cpp Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
progs.src Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags, 2020-10-22 16:30:37 +02:00
server.c PMove: Added a bit of a punchangle when falling/falldamage hits 2020-09-02 04:09:33 +02:00