nuclide/base/particles/volume.cfg
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

20 lines
253 B
INI

r_part dustmote
{
texture ball
type normal
count 1
blend add
rgbf 0 0 0
alpha 0
rampmode lerp
ramp 0 0 0 0 0.5
ramp 0 0 0 0 0.5
ramp 0 0 0 0 0.5
ramp 255 255 190 0.5 0.5
ramp 0 0 0 0 0.5
die 10 5
gravity 1
scalefactor 0
}