VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
11 lines
169 B
INI
11 lines
169 B
INI
r_part effect
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{
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type cdecal
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texture "textures/decals/blood"
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tcoords 0 0 0.125 1 1 8 0.125
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rgbf 1 1 1
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scale 32 32
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die 30 60
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orgwrand 6 6
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rotationstart -180 180
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}
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