nuclide/base/particles/decal_blood.cfg
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

11 lines
169 B
INI

r_part effect
{
type cdecal
texture "textures/decals/blood"
tcoords 0 0 0.125 1 1 8 0.125
rgbf 1 1 1
scale 32 32
die 30 60
orgwrand 6 6
rotationstart -180 180
}