VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
11 lines
121 B
Text
11 lines
121 B
Text
{
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{
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map $whiteimage
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rgbGen entity
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}
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{
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rgbGen const (1 0 0)
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alphagen wave sin .6 .5 0 2
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blendFunc blend
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}
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}
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