nuclide/base/decls/efx/parkinglot.efx
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

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554 B
Text

density "1.000000"
diffusion "1.000000"
gain "0.316200"
gain_hf "1.000000"
gain_lf "1.000000"
decay_time "1.650000"
decay_hf_ratio "1.500000"
decay_lf_ratio "1.000000"
reflection_gain "0.208200"
reflection_delay "0.008000"
reflection_pan "0 0 0"
late_reverb_gain "0.265200"
late_reverb_delay "0.012000"
late_reverb_pan "0 0 0"
echo_time "0.250000"
echo_depth "0.000000"
modulation_time "0.250000"
modulation_depth "0.000000"
air_absorbtion_hf "0.994300"
hf_reference "5000.000000"
lf_reference "250.000000"
room_rolloff_factor "0.000000"
decay_limit "0"