VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
23 lines
554 B
Text
23 lines
554 B
Text
density "1.000000"
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diffusion "0.300000"
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gain "0.316200"
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gain_hf "0.732800"
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gain_lf "1.000000"
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decay_time "1.490000"
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decay_hf_ratio "0.860000"
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decay_lf_ratio "1.000000"
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reflection_gain "0.250000"
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reflection_delay "0.007000"
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reflection_pan "0 0 0"
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late_reverb_gain "0.995400"
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late_reverb_delay "0.011000"
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late_reverb_pan "0 0 0"
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echo_time "0.125000"
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echo_depth "0.950000"
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modulation_time "0.250000"
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modulation_depth "0.000000"
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air_absorbtion_hf "0.994300"
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hf_reference "5000.000000"
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lf_reference "250.000000"
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room_rolloff_factor "0.000000"
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decay_limit "1"
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