nuclide/freecs/glsl/defaultsky.glsl
Marco Hladik afc8d8dbb2 more ecologically friendly infodecal entities
fixed autoreload behaviour! it's now like in 1.5
added some glsl replacements that are more performance friendly
2018-12-15 15:50:10 +01:00

15 lines
145 B
GLSL

!!ver 110
#ifdef VERTEX_SHADER
void main ()
{
gl_Position = ftetransform();
}
#endif
#ifdef FRAGMENT_SHADER
void main ()
{
discard;
}
#endif