nuclide/Source
Marco Hladik 4621358ffd Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
Added support for respawns of map entities
Started redoing hostages... they don't have any animations right now. Don't be surprised.
Moved most/if-not-all CS specific entities into their own class files
2019-01-05 02:02:12 +01:00
..
Client Moved info_map_parameters into its own entity file, removed the old associated fields. 2019-01-04 21:58:19 +01:00
gs-entbase Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels 2019-01-05 02:02:12 +01:00
Menu Initial New-Menu Commit. 2018-12-27 23:53:24 +01:00
Menu-FN - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
Server Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels 2019-01-05 02:02:12 +01:00
Shared Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels 2019-01-05 02:02:12 +01:00
Web Player drops primary weapon/bomb now upon death 2017-06-27 02:04:25 +02:00
Builtins.h - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
Globals.h Fixed env_sprite functionality. 2019-01-04 21:39:07 +01:00
Makefile Initial New-Menu Commit. 2018-12-27 23:53:24 +01:00
Math.h - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00