nuclide/Source/Menu-FN/m_creategame.cpp

150 lines
4.3 KiB
C++

CWidget fn_create;
CWidget fn_createshared;
CMainButton create_btnAdv;
CMainButton create_btnOk;
CMainButton create_btnCancel;
CTextBox create_tbHostname;
CTextBox create_tbMaxplayers;
CTextBox create_tbPassword;
CFrame create_frMaps;
CListBox create_lbMaps;
CScrollbar create_sbMaps;
string *g_maps;
int g_mapcount;
void create_btnok_start(void)
{
static string startmap;
static void create_btnok_end(void) {
localcmd(sprintf("hostname %s\n", create_tbHostname.m_text));
localcmd(sprintf("sv_playerslots %s\n", create_tbMaxplayers.m_text));
localcmd(sprintf("password %s\n", create_tbPassword.m_text));
localcmd(sprintf("map %s\n", startmap));
g_menupage = PAGE_LANGAMES;
}
startmap = create_lbMaps.GetSelectedItem();
if (startmap == __NULL__) {
return;
}
localsound("../media/launch_dnmenu1.wav");
header.SetStartEndPos(45,45,30,172);
header.SetStartEndSize(460,80,156,26);
header.m_lerp = 0.0f;
header.m_visible = TRUE;
header.SetHeader(HEAD_CREATEGAME);
header.SetExecute(create_btnok_end);
}
void create_btncancel_start(void)
{
static void create_btncancel_end(void) {
g_menupage = PAGE_LANGAMES;
}
localsound("../media/launch_dnmenu1.wav");
header.SetStartEndPos(45,45,30,172);
header.SetStartEndSize(460,80,156,26);
header.m_lerp = 0.0f;
header.m_visible = TRUE;
header.SetHeader(HEAD_CREATEGAME);
header.SetExecute(create_btncancel_end);
}
void create_sbmaps_changed(int val)
{
create_lbMaps.SetScroll(val);
}
void menu_creategame_init(void)
{
fn_create = spawn(CWidget);
create_btnAdv = spawn(CMainButton);
create_btnAdv.SetImage(BTN_ADVOPTIONS);
//create_btnAdv.SetExecute(btn_console);
create_btnAdv.SetPos(50,140);
Widget_Add(fn_create, create_btnAdv);
create_btnOk = spawn(CMainButton);
create_btnOk.SetImage(BTN_OK);
create_btnOk.SetExecute(create_btnok_start);
create_btnOk.SetPos(50,172);
Widget_Add(fn_create, create_btnOk);
create_btnCancel = spawn(CMainButton);
create_btnCancel.SetImage(BTN_CANCEL);
create_btnCancel.SetExecute(create_btncancel_start);
create_btnCancel.SetPos(50,204);
Widget_Add(fn_create, create_btnCancel);
create_tbHostname = spawn(CTextBox);
create_tbHostname.SetPos(216,167);
create_tbHostname.m_length = 156;
create_tbHostname.SetText(cvar_string("hostname"));
Widget_Add(fn_createshared, create_tbHostname);
create_tbMaxplayers = spawn(CTextBox);
create_tbMaxplayers.SetPos(216,226);
create_tbMaxplayers.m_length = 156;
create_tbMaxplayers.SetText(cvar_string("sv_playerslots"));
Widget_Add(fn_createshared, create_tbMaxplayers);
create_tbPassword = spawn(CTextBox);
create_tbPassword.SetPos(216,280);
create_tbPassword.m_length = 156;
create_tbPassword.SetText(cvar_string("password"));
Widget_Add(fn_createshared, create_tbPassword);
create_frMaps = spawn(CFrame);
create_frMaps.SetPos(382,172);
create_frMaps.SetSize(208,288);
Widget_Add(fn_createshared, create_frMaps);
create_lbMaps = spawn(CListBox);
create_lbMaps.SetPos(384,175);
create_lbMaps.SetSize(202,282);
Widget_Add(fn_createshared, create_lbMaps);
create_sbMaps = spawn(CScrollbar);
create_sbMaps.SetPos(571,175);
create_sbMaps.SetHeight(282);
create_sbMaps.SetCallback(create_sbmaps_changed);
Widget_Add(fn_createshared, create_sbMaps);
searchhandle mapsearch = search_begin("maps/*.bsp", TRUE, TRUE);
g_mapcount = search_getsize(mapsearch);
g_maps = memalloc(sizeof(string) * g_mapcount);
for (int i = 0; i < g_mapcount; i++) {
g_maps[i] = substring(search_getfilename(mapsearch, i), 5, -1);
create_lbMaps.AddEntry(g_maps[i]);
}
create_sbMaps.SetMax(g_mapcount);
search_end(mapsearch);
}
void menu_creategame_draw(void)
{
drawpic([g_menuofs[0]+45,g_menuofs[1]+45], g_bmp[HEAD_CREATEGAME],[460,80], [1,1,1], 1.0f, 1);
WLabel_Static(216, 143, m_reslbl[IDS_CREATESERVER_NAME], 14, 14, [1,1,1],
1.0f, 0, font_arial);
WLabel_Static(216, 202, m_reslbl[IDS_CREATESERVER_MAXPLAYERS], 14, 14, [1,1,1],
1.0f, 0, font_arial);
WLabel_Static(216, 256, m_reslbl[IDS_NEWPROFILE_PASSWORD], 14, 14, [1,1,1],
1.0f, 0, font_arial);
WLabel_Static(381, 143, m_reslbl[IDS_CREATESERVER_MAP], 14, 14, [1,1,1],
1.0f, 0, font_arial);
Widget_Draw(fn_create);
Widget_Draw(fn_createshared);
}
void menu_creategame_input(float evtype, float scanx, float chary, float devid)
{
Widget_Input(fn_create, evtype, scanx, chary, devid);
Widget_Input(fn_createshared, evtype, scanx, chary, devid);
}