nuclide/Source/shared/valve
2019-08-22 22:38:52 -07:00
..
animations.c Weapon prediction experiments 2019-08-20 08:53:57 -07:00
animations.h Weapon prediction experiments 2019-08-20 08:53:57 -07:00
crosshair.h January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
items.h Added impulse 100, also known as the flashlight 2019-03-01 23:24:46 +01:00
player.cpp Propagation of some of the weapon variables needed for prediction. Resetting of map entities for when a solo player spawns (risky, but needs testing!) 2019-08-21 15:49:35 -07:00
w_crossbow.c More nasty prediction related changes. This is still considered experimental and visually it's very glitchy. 2019-08-20 23:02:35 -07:00
w_crowbar.c Propagation of some of the weapon variables needed for prediction. Resetting of map entities for when a solo player spawns (risky, but needs testing!) 2019-08-21 15:49:35 -07:00
w_egon.c More nasty prediction related changes. This is still considered experimental and visually it's very glitchy. 2019-08-20 23:02:35 -07:00
w_gauss.c More nasty prediction related changes. This is still considered experimental and visually it's very glitchy. 2019-08-20 23:02:35 -07:00
w_glock.c More nasty prediction related changes. This is still considered experimental and visually it's very glitchy. 2019-08-20 23:02:35 -07:00
w_handgrenade.c Propagation of some of the weapon variables needed for prediction. Resetting of map entities for when a solo player spawns (risky, but needs testing!) 2019-08-21 15:49:35 -07:00
w_hornetgun.c More nasty prediction related changes. This is still considered experimental and visually it's very glitchy. 2019-08-20 23:02:35 -07:00
w_mp5.c More nasty prediction related changes. This is still considered experimental and visually it's very glitchy. 2019-08-20 23:02:35 -07:00
w_python.c More nasty prediction related changes. This is still considered experimental and visually it's very glitchy. 2019-08-20 23:02:35 -07:00
w_rpg.c More nasty prediction related changes. This is still considered experimental and visually it's very glitchy. 2019-08-20 23:02:35 -07:00
w_satchel.c More nasty prediction related changes. This is still considered experimental and visually it's very glitchy. 2019-08-20 23:02:35 -07:00
w_shotgun.c More nasty prediction related changes. This is still considered experimental and visually it's very glitchy. 2019-08-20 23:02:35 -07:00
w_snark.c More nasty prediction related changes. This is still considered experimental and visually it's very glitchy. 2019-08-20 23:02:35 -07:00
w_tripmine.c More nasty prediction related changes. This is still considered experimental and visually it's very glitchy. 2019-08-20 23:02:35 -07:00
weapon_common.c Fix Counter-Strike weapon animation conflicts 2019-08-22 22:38:52 -07:00
weapons.c Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
weapons.h More nasty prediction related changes. This is still considered experimental and visually it's very glitchy. 2019-08-20 23:02:35 -07:00