nuclide/src
Marco Hladik 3bb88216c8
Add DAMAGE_MATERIAL as a possible .takedamage value, this may just be a
temp way for model based entities to communicate whether or not they use
that in-model surfaceflags.
2021-11-06 07:15:13 +01:00
..
botlib Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
client Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text 2021-11-04 22:48:19 +01:00
gs-entbase Add DAMAGE_MATERIAL as a possible .takedamage value, this may just be a 2021-11-06 07:15:13 +01:00
menu-fn Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text 2021-11-04 22:48:19 +01:00
menu-vgui Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
plugins CBaseEntity: Add reliable methods to query what certain attributes where 2021-09-16 17:34:56 +02:00
server Added support for the triggers/think states across Save/Restore functionality 2021-10-23 01:00:15 +02:00
shared Add DAMAGE_MATERIAL as a possible .takedamage value, this may just be a 2021-11-06 07:15:13 +01:00
vgui Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text 2021-11-04 22:48:19 +01:00
Makefile Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00