nuclide/valve/data.pk3dir/glsl/defaultfill.glsl

21 lines
280 B
GLSL

!!ver 100-450
!!cvardf gl_fake16bit=0
#ifdef VERTEX_SHADER
attribute vec4 v_colour;
varying vec4 vc;
void main ()
{
vc = v_colour;
gl_Position = ftetransform();
}
#endif
#ifdef FRAGMENT_SHADER
varying vec4 vc;
void main ()
{
gl_FragColor = vc;
}
#endif