nuclide/Source/gs-entbase/server.src
Marco Hladik 9ce909e291 - Added Rewolf decore_* entities from the demo
- Added early Rewolf Health/Armor HUD variants
- Added original scoreboard from the early Half-Life versions for valve/scihunt/rewolf
- Fixed some skybox behaviour to only apply to BSP30
- Changed the env_message and game_text display to use "creditsfont" instead of the conchars
- Tweaked damage radius and prediction for some entities and weapons
- Added world_items
- Added item_healthkit
- Added item_battery
- Fixed level transition logic
- impulse 101 now fills up health and armor/suit in mod valve
- Some tweaks to Damage_Apply so that healing can be performed without funky visuals
- Added stub monsters for valve/rewolf that'll soon support scripted sequences
- Tweaked chat system to get rid of quotation marks around messages
- Added support for changing the window caption to reflect the mod you're playing
- Lots of small little things in terms of cleanup
2019-03-19 20:01:24 +01:00

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#includelist
../gs-entbase/server/defs.h
../gs-entbase/server/baseentity.cpp
../gs-entbase/server/basetrigger.cpp
../gs-entbase/server/basemonster.cpp
../gs-entbase/server/ambient_generic.cpp
../gs-entbase/server/cycler.cpp
../gs-entbase/server/cycler_sprite.cpp
../gs-entbase/server/env_beam.cpp
../gs-entbase/server/env_fade.cpp
../gs-entbase/server/env_sprite.cpp
../gs-entbase/server/env_spark.cpp
../gs-entbase/server/env_explosion.cpp
../gs-entbase/server/env_render.cpp
../gs-entbase/server/env_glow.cpp
../gs-entbase/server/env_shake.cpp
../gs-entbase/server/env_message.cpp
../gs-entbase/server/game_text.cpp
../gs-entbase/server/func_recharge.cpp
../gs-entbase/server/func_healthcharger.cpp
../gs-entbase/server/func_breakable.cpp
../gs-entbase/server/func_button.cpp
../gs-entbase/server/func_door.cpp
../gs-entbase/server/func_door_rotating.cpp
../gs-entbase/server/func_illusionary.cpp
../gs-entbase/server/func_ladder.cpp
../gs-entbase/server/func_train.cpp
../gs-entbase/server/func_tracktrain.cpp
../gs-entbase/server/func_pushable.cpp
../gs-entbase/server/func_wall.cpp
../gs-entbase/server/func_wall_toggle.cpp
../gs-entbase/server/func_conveyor.cpp
../gs-entbase/server/func_rotating.cpp
../gs-entbase/server/light.cpp
../gs-entbase/server/stubs.cpp
../gs-entbase/server/infodecal.cpp
../gs-entbase/server/trigger_auto.cpp
../gs-entbase/server/trigger_cdaudio.cpp
../gs-entbase/server/trigger_camera.cpp
../gs-entbase/server/trigger_hurt.cpp
../gs-entbase/server/trigger_changelevel.cpp
../gs-entbase/server/trigger_once.cpp
../gs-entbase/server/trigger_multiple.cpp
../gs-entbase/server/trigger_push.cpp
../gs-entbase/server/trigger_teleport.cpp
../gs-entbase/server/trigger_transition.cpp
../gs-entbase/server/trigger_relay.cpp
../gs-entbase/server/env_shooter.cpp
../gs-entbase/server/env_beverage.cpp
../gs-entbase/server/env_global.cpp
../gs-entbase/server/item_food.cpp
../gs-entbase/server/path_corner.cpp
../gs-entbase/server/path_track.cpp
../gs-entbase/server/multi_manager.cpp
../gs-entbase/server/monster_furniture.cpp
../gs-entbase/server/monster_generic.cpp
../gs-entbase/server/multisource.cpp
../gs-entbase/server/scripted_sequence.cpp
#endlist