nuclide/platform/base_scripts.pk3dir/sound
Marco Hladik 09528c2944 Add support for top/bottom color on players and viewmodels.
Fix func_breakable's sound shader from precaching non existing sounds.
2021-05-20 16:01:07 +02:00
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damage_bullet.sndshd Add damage_bullet sound shader definitions. Those are played when a bullet 2021-03-27 09:09:10 +01:00
env_spark.sndshd Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
footsteps.sndshd Server: Precache step_sand.left/right, add to footsteps.sndshd. 2021-04-18 08:24:55 +02:00
func_breakable.sndshd Add support for top/bottom color on players and viewmodels. 2021-05-20 16:01:07 +02:00
func_button.sndshd Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
func_door.sndshd func_door: define sound shaders for legacy move/stop sound 0 (nothing) 2021-03-17 11:58:00 +01:00
func_door_rotating.sndshd func_door: define sound shaders for legacy move/stop sound 0 (nothing) 2021-03-17 11:58:00 +01:00
func_train.sndshd Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
impacts.sndshd Platform: HL doesn't have concrete4 and flesh4 debris sounds 2021-05-17 22:19:29 +02:00
modelevent_shell.sndshd Add modelevent_shell sound shader definitions, so mods can set shell eject 2021-03-27 07:47:56 +01:00
player.sndshd Add player.sndshd to platform for convenience. 2021-03-15 11:31:44 +01:00