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nuclide
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2838984603
nuclide
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Marco Cawthorne
2838984603
NSRenderableEntity: Network .frame1time whenever .frame changes.
2022-09-12 14:06:31 -07:00
..
botlib
NSView: Don't run stair smoothing code when we're going up on elevators/platforms.
2022-08-10 16:51:26 -07:00
client
func_vehicle: Make it shared/predicted. The smoothest it's ever been!
2022-08-28 09:20:34 -07:00
gs-entbase
func_pushable: func_pushables shouldn't collide with anything but BODY type objects for now
2022-09-12 14:01:51 -07:00
materials
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
menu-fn
Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
2022-08-10 16:15:44 -07:00
menu-vgui
Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
2022-08-10 16:15:44 -07:00
platform
NSView: Don't run stair smoothing code when we're going up on elevators/platforms.
2022-08-10 16:51:26 -07:00
plugins
Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
2022-08-10 16:15:44 -07:00
server
Tweak item_pickup/drop behaviour a little
2022-08-27 22:07:03 -07:00
shared
NSRenderableEntity: Network .frame1time whenever .frame changes.
2022-09-12 14:06:31 -07:00
vgui
Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
2022-08-10 16:15:44 -07:00
xr
NSView: Don't run stair smoothing code when we're going up on elevators/platforms.
2022-08-10 16:51:26 -07:00
Makefile
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00